Belen
Legend
If I tend to eliminate options, then it always has a story or world-specific reason. My homebrew differs from the basic/ core DnD in several ways, such as all the stats for the races (except humans) are changed:
Nomani (elves): They are a gypsy race that tends to wander the world. They have the longest life spans as 150 years and rogue is their favored class.
Roviri (half-elves): Mostly seen as mistakes by humans. They live to about 125.
Avyrim (dwarves): Nature lovers and natural druids. They travel the land making sure to keep it healthy and act as diplomats between nature and civilization.
Estradi (halflings): The most magical of races. They excel at magic and live in mountainous terrain.
Gremen (bear-folk): Nuff said.
I have also assign a common/ uncommon/ rare status to each base class where anyone can choose to play a common class, but rare classes have restrictions. I have also added a good number of classes from AU into the mix.
For example, Clerics are a rare class in my world. The majority of churches are made of priests, but get no real powers, while a cleric has a true calling and passion for his god.
It would take too long to really explain all the aspects and some are still being created, but this may give you a good idea.
Oh! Monstrous races are not native to the world. Orcs and such are outsiders. They get no special powers, but they are just not native.
Nomani (elves): They are a gypsy race that tends to wander the world. They have the longest life spans as 150 years and rogue is their favored class.
Roviri (half-elves): Mostly seen as mistakes by humans. They live to about 125.
Avyrim (dwarves): Nature lovers and natural druids. They travel the land making sure to keep it healthy and act as diplomats between nature and civilization.
Estradi (halflings): The most magical of races. They excel at magic and live in mountainous terrain.
Gremen (bear-folk): Nuff said.
I have also assign a common/ uncommon/ rare status to each base class where anyone can choose to play a common class, but rare classes have restrictions. I have also added a good number of classes from AU into the mix.
For example, Clerics are a rare class in my world. The majority of churches are made of priests, but get no real powers, while a cleric has a true calling and passion for his god.
It would take too long to really explain all the aspects and some are still being created, but this may give you a good idea.
Oh! Monstrous races are not native to the world. Orcs and such are outsiders. They get no special powers, but they are just not native.