D&D 4E Verisimilitude IMPROVEMENTS in 4e

BryonD said:
Realistic and versimitude are not the same.

First, that's not a word.

If you are going to use an elitist term that most normal English speakers do not use in regular everyday speech, at least use a real word. It's verisimilitude.

Second, it is in fact a synonym for depicting realism. That's one of the definitions "the quality or state of depicting realism". Right there, number 2 definition in Websters (#1 is "the quality or state of having the appearance of truth: probable").
 
Last edited:

log in or register to remove this ad



hong said:
Teleporting 15 feet doesn't really compare to teleporting 1000 miles or shifting planes.

True, and I agree keeping magical movement limited is a major step, but I'm still wondering how you keep eladrin (and warlocks who don't like their cellmate) in jail.

Old Conventional Wisdom: Don't drop the soap.
New Conventional Wisdom: Don't piss off your warlock bunkie. Once you're his enemy, you're also his ticket to freedom...

(Not that 3e warlocks with Flee the Scene were any easier to control...)
 


I agree, Mistwell. Though technically realism and verisimilitude have different meanings, for all practical purposes they are the same. How can we *ever* get beyond the appearance of things? We're all prisoners of subjectivity.

Also if you're a follower of the philosopher Bishop Berkeley then they don't even have technically different meanings as Berkeley maintains that all talk refers to sense-perceptions. So when I talk about a table for example, I'm referring to the perception of a table.

Deep.
 

Lizard said:
True, and I agree keeping magical movement limited is a major step, but I'm still wondering how you keep eladrin (and warlocks who don't like their cellmate) in jail.

Old Conventional Wisdom: Don't drop the soap.
New Conventional Wisdom: Don't piss off your warlock bunkie. Once you're his enemy, you're also his ticket to freedom...

(Not that 3e warlocks with Flee the Scene were any easier to control...)
You don't keep them in jail. The only reason to throw a fey in jail is to throw their beautiful inhumanity into sharp relief. Oh, the narrative potential!
 

Lizard said:
True, and I agree keeping magical movement limited is a major step, but I'm still wondering how you keep eladrin (and warlocks who don't like their cellmate) in jail.

Pretty sure those teleports are line-of-effect.
 

BryonD said:
Realistic and versimitude are not the same.
Neither option is realistic. No problem.
Being mauled by a fire-breathing monster the size of a T-Rex and then recovering the same way MaClean recovers from a cut foot is also not versimiltude.

None of this claims that 3E was better in terms of HP. HP is wonky.
But, claims that 4E is one bit better don't wash for me.
And, for me, the idea that everyone can heal themselves over and over is a big negative.
(And if they are not healing themselves, then why is it called "Healing surge"?)
So it is a big price paid for zero gain.


For me, it comes down the fact that it is a game about adventuring and the stories of the adventurers, not about how we took a week to heal up after the first encounter with the Dragon.
 

Mistwell said:
First, that's not a word.

If you are going to use an elitist term that most normal English speakers do not use in regular everyday speech, at least use a real word. It's verisimilitude.
Ok if tyops settle the issue for you then you win.

Second, it is in fact a synonym for depicting realism. That's one of the definitions "the quality or state of depicting realism". Right there, number 2 definition in Websters (#1 is "the quality or state of having the appearance of truth: probable").
uh huh. And the established context in RPGs is meaningless. Thanks for the update.

Seriously, the reason I am using this "elitist" term is because it stopped being elitist years ago in RPG circles when it came into everyday speech as a way to point out that true realism is not what is being discussed in a game that is not remotely realistic.
 
Last edited:

Remove ads

Top