Endur
First Post
In The Hobbit, the party of dwarves seems to lose more fights than it wins.
The dwarves are taken prisoner by the trolls.
The dwarves flee from the giants in the Misty Mountains.
The dwarves are taken prisoner by the goblins of the Misty Mountains.
The dwarves are treed by a group of worgs and wolves.
The dwarves are trapped in webs by giant spiders.
The dwarves are imprisoned by wood elves.
...
Conan wins fights in his stories, but he also loses quite a few, including some big ones. He is enslaved several times.
We could go on and on regarding fictional heroes and the victories and defeats of their stories.
Yet D&D tends not to have victories and defeats from combat results, only victories. Capture either happens because it was a railroad (you are automatically captured) or you failed and its game over. Part of this is because we're used to modules/organized play that don't list options such as running away from a fight, being captured, etc. because the module assumes that the PCs always win.
The dwarves are taken prisoner by the trolls.
The dwarves flee from the giants in the Misty Mountains.
The dwarves are taken prisoner by the goblins of the Misty Mountains.
The dwarves are treed by a group of worgs and wolves.
The dwarves are trapped in webs by giant spiders.
The dwarves are imprisoned by wood elves.
...
Conan wins fights in his stories, but he also loses quite a few, including some big ones. He is enslaved several times.
We could go on and on regarding fictional heroes and the victories and defeats of their stories.
Yet D&D tends not to have victories and defeats from combat results, only victories. Capture either happens because it was a railroad (you are automatically captured) or you failed and its game over. Part of this is because we're used to modules/organized play that don't list options such as running away from a fight, being captured, etc. because the module assumes that the PCs always win.