Video Games You Wish Existed

  • Ultima VIII redone as a good game. Of the full saga I never finished this one as the controls were so finicky, and the plot was nigh impossible to work out without a massive clue/spoiler book. Or, you know this could be remade entirely with Pagan going away.
  • Ultima IX redone as a good, and entirely new game. I never purchased it or played it after the disaster of Ultima VIII as I had lost faith in the series. By all accounts, it is really bad, even worse than VIII by some accounts I have read. It really lets down all that came before.
  • A remaster of the entire Ultima saga so that they work on modern machines (and bugs are squashed, etc.). I am totally OK with the graphics being as simple as the originals, but the speed factor of modern computers really messes up the games. Specific factors to clean up with a remaster include:
- Ultima II and rocket speed to finish up the game. Supposed to be hard, but near impossible with any machine faster than the archaic original specs.​
- Ultima III and your food consumption (based upon the system clock) I am looking at you.​
- Ultima IV and tracking progress in becoming the Avatar.​
- Ultima V and the dead character bug (if a character in the party dies and you cannot or do not want to resurrect them you cannot disband them from the party, so you end up carrying them around for the rest of the game).​
- Ultima VI and combat glitches. I am hazy on this now, but I recall some bugs around certain combats in the game.​
- Ultima VII: Serpent's Isle needs the most work, as the game was impacted with severe changes during production according to reports. There are numerous bugs in the existing game, and ways to cheese into discarded programming sections according to reports. I know that I had to restart it back in the day due to early errors I made hit one of the bugs that blocked progression.​
(I know this is an old post...)
I also used to play the Ultima series a lot and understand why I would want a remaster. It would be cool if classic games worked on modern computers without bugs, but at the same time retained the same old charm and atmosphere.
I loved me some Ultima back in the day. I never tried I or II, but I remember playing Ultima III on my friend's Apple IIe. I played every version after this. Had the same experiences with VIII and IX. I played VIII for about 20 minutes before giving up on it. I remember vaguely that EA had taken over development and they were trying to work in some of the 'modern' shiny bits... arcade-style platformers in the like. Pretty game, but pretty much unplayable IMO. IX was a first or third person shooter I think... it was miles better than VIII, but pretty disappointing over all.
 

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(I know this is an old post...)

I loved me some Ultima back in the day. I never tried I or II, but I remember playing Ultima III on my friend's Apple IIe. I played every version after this. Had the same experiences with VIII and IX. I played VIII for about 20 minutes before giving up on it. I remember vaguely that EA had taken over development and they were trying to work in some of the 'modern' shiny bits... arcade-style platformers in the like. Pretty game, but pretty much unplayable IMO. IX was a first or third person shooter I think... it was miles better than VIII, but pretty disappointing over all.
Might be an old post, but still valid. ;)
 

Might be an old post, but still valid. ;)
True dat. The post is newer than the games it's discussing, so that works. Plus, I don't understand the consternation that some feel when someone necros a post. I think it's awesome... the hoarier, the better! Didn't I see the other day some first time poster here dug up a post from 2002? Hats off sir! Relevance of many topics has a shelf life longer than a couple of days...
 

Personally I loathe absurd difficulty spikes. They ruined Shadowrun: Dragonfall and Yakuza: Like A Dragon for me (weird coincidence that those both had dragon in the name). And also kind of Ori and the Blind Forest.
 

Sid Meier's Pirates! 2026 with lightly updated graphics. (The water color art used in part of the gold edition would be a great template for all the graphics used throughout.)

A superhero MMO that fully embraces the genre's tropes, rather than ignoring many of them, like City of Heroes/Villains did.

A modern take on a Traveller-style game like Sundog.
 

I am going to echo a few items already given in the thread, but dear to my heart:

  • Ultima VIII redone as a good game. Of the full saga I never finished this one as the controls were so finicky, and the plot was nigh impossible to work out without a massive clue/spoiler book. Or, you know this could be remade entirely with Pagan going away.
  • Ultima IX redone as a good, and entirely new game. I never purchased it or played it after the disaster of Ultima VIII as I had lost faith in the series. By all accounts, it is really bad, even worse than VIII by some accounts I have read. It really lets down all that came before.
Ultima VIII had an interesting concept for its plot and themes, with the Avatar needing to do rather unvirtuous things to survive and get back to Britannia. It was just obfuscated by scattershot storytelling and by being surrounded by a bad actual game (bad controls and combat, and holy hell that AWFUL platforming).

Ultima IX, OTOH, was a conceptual failure that ended up pissing on the rest of the entire series. It got so much of its lore just flat-out WRONG. And it was also a horrible actual game with bad combat, no party mechanics like you'd hope the series would re-introduce being back in Britannia and all, and a metric ton of game-breaking bugs.

VIII could theoretically be remade into a good game. IX would have to be outright retconned.
 

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