Well, videogames share a lot more in common with wargames than they do with "role playing games," anyway. The mat is the screen.
While I agree with the statement in general is it not somewhat orthogonal to the discussion?
Every boss with a weak point and every "tactics" game would disagree with you.
You see I don't play those games, so I would not know, which reinforces my original point. Unless one explains the element one finds video gamey and also explains the game where this occurs the statement has no meaning to a large number of people. Except in so far that some element reminds them of being video gamey and that it may be a good or a bad thing is reflected in the tone of the post.
In MMO's, sure, but MMO's aren't the only videogame, and they are one of the videogames that actively tries for a "table-top-like" experience in a lot of ways.
I agree that MMO's are not the only videogame but this thread was kinda focusing on MMO, at least was my impression.
You see I came to D&D via wargames and almost never played without minis. Battlemat was optional, we often played on a plain table and eyeballed the distances.
Shark has been making the point that WoW has influenced D&D toward homogenisation of the classes. Personally I doubt that. In my opinion the pressure for balance (aka homogenisation) has been RPGA and in particular to take RPGA to the net via the VTT. If WoW has had an influence on that aspect of the 4e design then it was more in showing a road, the pressure was there already.
It is also influenced by long and explosive threads here in EN World about balancing classes and even picking stats where I remember some people stating that they would not play in a game where the GM would allow rolling for stats because of the imbalances that, that creates.
In my opinion the influence WoW brought was to crystalise in the minds of the designers the effect of well structured roles. Now, here I am going on hearsay. I don't play WoW but from what I have heard that is one of its strong points.
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I came to D&D from videogames. Final Fantasy and The Legend of Zelda influence my games more than Conan or the Grey Mouser or even Tolkein. My pet project involves making a table-top game that is VERY videogamey in feel (in, I hope, a very GOOD way, that focuses on narrative and simplicity instead of fiddly bits and boring stuff). "Videogamey" isn't a problem, it's a description.
Now pushing around little pieces of plastic on a map? That's a problem. For me at least.
I'll leave you to it, and best of luck. I like pushing bits of plastic around a table. Now all I want is self assembling terrain

. Spread a powder on the table and just add water. Whatever happeded to nano technology
