Views on Warforged Recovery

SiegfreidZ

First Post
I've heard some ways to work with healing effects on warforged, specifically those spells that say recover all ability damage, such as Restoration and Heal. Since there isn't a variable number, I say that half of all is 'half', and therefore the spell would recover half of the total amount of available healing. For an example, say a warforged has 18 Str. Restoration would attempt to recover 18 Str points, minus half, for 9. Therefore, that warforged would recover 9 Str points per Restoration. I believe the same goes for HP recovery. If a Heal spell recovers 100 HP, half of that is 50, and that's what a warforged would recover, regardless of it's current or total. A spell that would restore the warforged's Max HP would attempt to restore the HP, minus half, which would be the actual amount of healing.
I've heard some argue that a warforged only recovers half of what they need. I don't see the sense in that. I mean, a cure spell may recover 30 points, even though the receiver only needs, say, 6. The other points are there, but wasted.
What does everyone else think of this?
 

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Here it is:

http://www.enworld.org/showthread.php?t=148630

Herein, you'll find me successfully convincing reveal - with the help of the august Hypersmurf - that spells which specific "cure all damage" or "cure all ability damage" work to their full extent on warforged. Specifically:

Hypersmurf said:
reveal said:
I honestly do not understand why you think healing all ability damage means it heals an infinite amount. I've seen your reasoning but it boggles my mind. To me, it's simple. I take 7 points of ability damage. The spell heals all my ability damage. I get 7 points back. No more, no less (if I'm not warforged of course).
Patryn's point is that the spell supplies sufficient curing to restore the ability to normal.

For a human with 7 points of ability damage, sufficient curing to restore the ability to normal is 7 points.

For a human with 14 points of ability damage, sufficient curing to restore the ability to normal is 14 points.

For a warforged with 7 points of ability damage, sufficient curing to restore the ability to normal is 14 points. Does the spell supply 7 points of curing, or does it supply enough to fulfill the spell text (ie all damage cured)?
reveal said:
As I just said, to me, that means simply giving them enough to negate the damage taken and no more.
But enough to negate the damage taken (and no more) is twice as much, for a warforged.

-Hyp.
 




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