Villain classes update

hong

WotC's bitch
For everyone who's using my villain classes...

Yes, both of you...

I've uploaded updated versions of the 3 previously-posted classes. Main tweaks are to the no. of maneuvers you get per encounter (it starts at about what a Bo9S class gets, but increases at a slower rate because on-the-fly choosing of maneuvers means nothing is wasted).

Also added a 4th villain class, the sorcerous warrior, which is a fighter/wiz using spell slots to power both spells and maneuvers. I thought of having separate spells and maneuvers, but managing multiple resource pools sounded too much like work.

http://www.zipworld.com.au/~hong/dnd/armoured_reaver.htm
http://www.zipworld.com.au/~hong/dnd/swift_assassin.htm
http://www.zipworld.com.au/~hong/dnd/darkmage.htm
http://www.zipworld.com.au/~hong/dnd/sorcerous_warrior.htm
 

log in or register to remove this ad




Last year I spent a cubic buttload of time statting out some badass psionic thri-kreen. If I had to do it now, I'd simply grab one of these villain classes, file off the serial numbers, and add attacks for the extra arms. Very nice.
 


Remove ads

Top