MORE OF MALICK’S BAND
SHKELOPS Large Giant Female Troll Sorcerer 4
Hit Dice 6D8 +48, plus 4D4 +32………………Hit Points: 116
Init +6, Speed 30, AC: 18 (+2 Dex, -1 size, +7 natural)
Attacks 2 claws +11 melee, bite +6 melee
Damage: claws 1D6 +6, Bite 1D6 +3
SA: Rend 2D6 +9 (both claws must hit)
SQ: Regeneration 5, Scent, Darkvision 90 feet.
SAVES: Fort 14, Ref 5, Will +8
S23, D14, C26 (+8), I10, W8, Ch14
SKILLS: Listen +5, Spot +5, Concentration +15 (+8 for Con)
FEATS: Alertness, Iron Will, Improved Initiative, Blind Fighting
CR: 9
Spells: Known 6,3,1, Spells per day 6,7,4
0/ Detect Magic, Read Magic, Light, Mage Hand, Prestidigitation, Resistance
1/Mage Armor (AC: 22), Shield (+7 to AC-stacks with Mage Armor!), Expeditious Retreat (Speed 60!)
2/ Invisibility
Equipment: Belt, belt pouch with components, large sack w/100 gold)
Scroll: at 5th level, Summon Swarm, Web, Mirror Image (1D4 +2 images)
Scroll: At 3rd level, Change Self, Identify
Potions, Levitate, Cure Moderate Wounds
Shkelops sees herself as a combatant. She will cast Resistance, Mage Armor, Shield, and Invisibility
Before any combat if possible. She will cast Invisibility on two other members of Malick’s band if time permits, her last Invisibility will be saved for any escape.
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COLLIK Large aberration male spirit naga
HD: 9D8 +36 ………………………………….. hit points: 76
Init +1, Speed 40, AC: 16 (20 with mage armor)
Attacks Bite + 9 melee, Damage 2D6+6 plus poison
SA: Poison, Charming Gaze (DC 17), Spells
SAVES: Fort =7, Ref +6, Will +9
S18, D13, C18, I12, W17, Ch18
Skills: concentration +13, Listen +15, Spellcraft +10, Spot +15
Feats: Lightning Reflexes, Spell Casting Prodigy
CR 9
Poison DC 18, first and secondary damage 1D8 Con loss
Charming Gaze: as Charm spell at will, 30 foot range, DC 17
Spells: As a 7th level sorcerer, BUT with choice of clerical spells and choice of spells from domains of
Chaos and Evil as arcane spells. DC15 + spell level
Spells known: 7,5,3,2 plus all clerical spells, and clerical spells of Chaos and Evil domains
Spells cast per day 6,7,7,5
0/ Detect Magic, Read Magic, Light, Mage Hand, Resistance, Open/Close, Detect Poison
1/ Mage Armor, Shield, Magic Missile, Spider Climb, Unseen Servant,
2/ Invisibility, Alter Self (think wings-gills, etc), See Invisibility
3/Fireball, Fly
Collik has a retinue of 12 human skeletons as guards, and 3 charmed halfling slaves (he had 4 slaves, but he got hungry). The halflings (commoners) carry his possessions in backpacks.
Halfling #1, dried meat, rations for other slaves
Halfling #2, 100 gold, 3 potions. Cure Moderate Wounds x2, Blur
Halfling #3, more rations for slaves, and scrolls: 9th level Lightning Bolt, Gaseous Form
Collick likes to use clerical summoning spells, and spells like Spiritual Weapon. He will act more as a cleric for the Band, as the Band tends to charge into combat before he can soften things up with Fireballs.
He does have a sadistic streak. He will cast Animate Dead on villagers killed and send them into defenders, forcing villagers to kill their beloved again.
SHKELOPS Large Giant Female Troll Sorcerer 4
Hit Dice 6D8 +48, plus 4D4 +32………………Hit Points: 116
Init +6, Speed 30, AC: 18 (+2 Dex, -1 size, +7 natural)
Attacks 2 claws +11 melee, bite +6 melee
Damage: claws 1D6 +6, Bite 1D6 +3
SA: Rend 2D6 +9 (both claws must hit)
SQ: Regeneration 5, Scent, Darkvision 90 feet.
SAVES: Fort 14, Ref 5, Will +8
S23, D14, C26 (+8), I10, W8, Ch14
SKILLS: Listen +5, Spot +5, Concentration +15 (+8 for Con)
FEATS: Alertness, Iron Will, Improved Initiative, Blind Fighting
CR: 9
Spells: Known 6,3,1, Spells per day 6,7,4
0/ Detect Magic, Read Magic, Light, Mage Hand, Prestidigitation, Resistance
1/Mage Armor (AC: 22), Shield (+7 to AC-stacks with Mage Armor!), Expeditious Retreat (Speed 60!)
2/ Invisibility
Equipment: Belt, belt pouch with components, large sack w/100 gold)
Scroll: at 5th level, Summon Swarm, Web, Mirror Image (1D4 +2 images)
Scroll: At 3rd level, Change Self, Identify
Potions, Levitate, Cure Moderate Wounds
Shkelops sees herself as a combatant. She will cast Resistance, Mage Armor, Shield, and Invisibility
Before any combat if possible. She will cast Invisibility on two other members of Malick’s band if time permits, her last Invisibility will be saved for any escape.
………………………………………………………………………………………………….
COLLIK Large aberration male spirit naga
HD: 9D8 +36 ………………………………….. hit points: 76
Init +1, Speed 40, AC: 16 (20 with mage armor)
Attacks Bite + 9 melee, Damage 2D6+6 plus poison
SA: Poison, Charming Gaze (DC 17), Spells
SAVES: Fort =7, Ref +6, Will +9
S18, D13, C18, I12, W17, Ch18
Skills: concentration +13, Listen +15, Spellcraft +10, Spot +15
Feats: Lightning Reflexes, Spell Casting Prodigy
CR 9
Poison DC 18, first and secondary damage 1D8 Con loss
Charming Gaze: as Charm spell at will, 30 foot range, DC 17
Spells: As a 7th level sorcerer, BUT with choice of clerical spells and choice of spells from domains of
Chaos and Evil as arcane spells. DC15 + spell level
Spells known: 7,5,3,2 plus all clerical spells, and clerical spells of Chaos and Evil domains
Spells cast per day 6,7,7,5
0/ Detect Magic, Read Magic, Light, Mage Hand, Resistance, Open/Close, Detect Poison
1/ Mage Armor, Shield, Magic Missile, Spider Climb, Unseen Servant,
2/ Invisibility, Alter Self (think wings-gills, etc), See Invisibility
3/Fireball, Fly
Collik has a retinue of 12 human skeletons as guards, and 3 charmed halfling slaves (he had 4 slaves, but he got hungry). The halflings (commoners) carry his possessions in backpacks.
Halfling #1, dried meat, rations for other slaves
Halfling #2, 100 gold, 3 potions. Cure Moderate Wounds x2, Blur
Halfling #3, more rations for slaves, and scrolls: 9th level Lightning Bolt, Gaseous Form
Collick likes to use clerical summoning spells, and spells like Spiritual Weapon. He will act more as a cleric for the Band, as the Band tends to charge into combat before he can soften things up with Fireballs.
He does have a sadistic streak. He will cast Animate Dead on villagers killed and send them into defenders, forcing villagers to kill their beloved again.