I think that if we can't call Vincent Baker a revolutionary game designer with a list of games including Apocalypse World and Dogs in the Vineyard then the list of revolutionary game designers since E. Gary Gygax can't go beyond Sandy Petersen and Mark Reign*Hagen. And I'm not even sure about Petersen.
Regardless of whether he's "revolutionary", it's hard not to notice the amount of hero worship Baker receives. Of course, Gygax has his share of that as well. But it feels particularly noticeable for one of the bigger names in "modern" gaming to fall into the same trapping as the generations before. The more things change, the more they stay the same.
I, for one, find Baker's work to be interesting, good, and respectable, but also highly overrated. Personally, one of the biggest turn-offs for me is his psuedo-academic writing style. Then again, that complaint applies to a lot of forgist dogma. And it's not like Gygaxian prose doesn't have its own foibles.
The original phrasing (“a revolutionary trying to get his message to the widest audience possible”) implied that Baker’s purpose in designing these games and talking about them is advocacy. While he has said that he designs games as a way to say something about design, the goal seems to be to get people to create better games rather than to convince them that they should design games like his. That’s the kind of “revolutionary” I’m disclaiming.
There's also the ever present goal of selling. Selling his games. Selling his reputation. And, frankly, selling his personal preferences as best practices.


