zen_hydra said:
You certainly may be correct at gauging what the majority of D&D players want out of a game, but if WOTC tries to make D&D compete directly with the MMORPG market, they are doomed to fail.
Eh, I disagree. There are a lot of folks out there who like RPGs, and a certain percentage of those will always be drawn to the tabletop experience. For now there's no getting around that the tabletop can give each individual group the game they want, with spelunking, combat, role-playing and so forth in the right combination for them.
Also, there's the social aspect of playing face to face. I think tabletop games are as threatened by MMORPGs as poker is by online poker or chess by online/computer chess.
Both have their place and one isn't going to kill the other.
And this example addresses your other point, that D&D *must* be something different from an MMORPG. Not necessarily. Again, poker is not ever going to be killed by online poker. There's just no replacing the experience of bluffing some sucker and blowing cigar smoke in his face when he realizes what you did.
I certainly hope that I am wrong about the market trend that I have seen developing over the last couple of years. I do see lots of bad signs from the market leaders though. It really seems that most of the innovation in the industry is coming from the Indy press, and not from the big developers.
Right, but the majority of gamers don't WANT innovation. Dogs in the Vineyard is a fine game. But it's a niche game and always will be.
The majority of gamers want the product Wizards makes, or they wouldn't have a 90% market share. People are willing to leave a product when a better one comes along. Look at how thoroughly World of Warcraft has trounced Everquest, despite EQ being first and being a former market leader.
If more people were satisfied by the "innovation" and play experiences provided by World of Darkness, Dogs in the Vineyard and so forth, they'd be playing those games.
No matter which way things go, WOTC/Hasbro is doing very little to make the D&D brand more accessable to the general public.
I disagree. I think a focus on action serves to do just that. A lot of people love traditional action rpgs. If you look at the sales of console and computer RPGs, from Diablo, to Final Fantasy to World of Warcraft, you see there are millions of people interested in the classic model (that they stole from OD&D btw) of exploration, combat and treasure, followed by an increase in power or level and then repeating the process.
It's a simple formula that appeals to millions worldwide, and it's an experience that D&D offers better than any game on the market.
Other games can afford to innovate as you call it, because that allows them to appeal to a niche audience.
Wizards is the market leader and as such, they play to the groundlings. This is how it should be.
Chuck