Drowbane said:D&D is no more (or less) "hack'n'slash" now than in the past 30+ years...
Considering it started as a Minis Wargame.
Where the hell do you think MMORPGs got the idea?![]()
Vigilance said:Yep. I also think the rise of the "action RPG" genre created by Diablo is further evidence that folks (and here I mean the majority- your personal tastes are obviously fine as long as you and your players are having fun) want more "Lethal Weapon" and less "Sophie's Choice" in their weekly rpg games.
zen_hydra said:You certainly may be correct at gauging what the majority of D&D players want out of a game, but if WOTC tries to make D&D compete directly with the MMORPG market, they are doomed to fail.
I certainly hope that I am wrong about the market trend that I have seen developing over the last couple of years. I do see lots of bad signs from the market leaders though. It really seems that most of the innovation in the industry is coming from the Indy press, and not from the big developers.
No matter which way things go, WOTC/Hasbro is doing very little to make the D&D brand more accessable to the general public.
zen_hydra said:Why don't we see viral marketing campaigns from the RPG market leaders (I am looking at you WOTC and White Wolf) to help spread new interest in tabletop RPGs in general?
No, I think as Dykstra mentioned, most RPGs are complicated affairs that require people to read, follow a complex and arbitrary set of rules, and sometimes engage with people who are selfish. There's no guarantee that a new player will have a fun time the first, second or third time they play an RPG. The fun factor is probably much higher for a newbie trying a MMORPG than a pen-and-paper RPG.zen_hydra said:What I wonder, is why there doesn't seem to be any real effort to grow the appeal of tabletop rpgs in general. The niche-ness of tabletop rpgs is because it is sold as a niche game.
Many people do not like social interaction. That's why the Internet is so popular. I can be alone and be with others at the same time. It's relatively safe and I remain in my comfort zone. MMORPGs do this one step better. I can be alone and play a game with a group at the same time. If I feel I'm being treated poorly by others, I can simply quit and come back later.zen_hydra said:In opposition to the negative press that tabletop rpgs have generated in the past, the industry should be selling the hobby on the basis that it encourages real-life social interaction.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.