Vision for your campaign 10 years from now?

Ry

Explorer
With my 6th-level capped game, I've been giving this a lot of thought, and I wanted to put it out there:

For those who are hoping to run the same campaign 10 years from now, do you have a vision for what you want your campaign to look like at that time?

For myself, I'd like:

1. To still be having enough fun to get players excited.
2. To have established and maintained a fruitful design/preparation methodology.
3. Players who are intimately familiar with the rules and setting.
4. A large volume of color maps, and a few deluxe color maps printed on canvas.
5. To have a nice long dice tales log / story hour.
6. To have been flexible and accomodating to different character concepts and play styles.
7. To have had a stable ruleset over the period (kind of a corollary of #2)
8. Have a really nice carrying case setup with maps, minis, dice, logs, DM notebooks, and character sheets.
 

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Our gaming group advances about one level a month, so ten years from now we'd be needing to really make use of the thread discussing how to run a level 100+ campaign :P

You say though that yours is a level 6 capped campaign. Wow. Ten years playing one level 6 character seems a real challenge to me. I guess with spellcasters they could constantly research new level 1-3 spells. Someone like a barbarian would have a really rather static character though.

We generally dont seem to manage to run a campaign for more than 9 months at a time (in fact , in ten years i've never played a character above 9th level). If we did manage to continue the same game for ten years though, then one way I envisage it continuing is by fading some characters into the background and having their children take over as the main protagonists.
 

10 years?

1) I wish to finish my C&C homebrew/houseruled and run a full campaign in it, from 3rd to 30th level.

2) I wish to finish my d20 sci-fi game and the relevant setting, and run a campaign in it, and also play in it.

3) I wish to run Slavelords of cydonia with Grim Tales.

4) I wish to play in a few other games, but probably not whole long campaigns.
 

10 years? 10 years from now my current campaign will be over. And the one after the current one, too. And the one after that. Maybe the one after that will be in progress, though. I've got too many cool settings to try to stick with one campaign for my life.
 

My record was a Rolemaster campaign that went to about 24th level.

It lasted a little over two years with about eighty gaming sessions of about 8-10 hours duration each.

I really don't see a campaign lasting much longer than that for me.

My current campaign is at session 18 after 1 year. It may go another 20-24 sessions or so - and that will probably be about it.

Th players are 7th and 8th level. My favorite sweet-spot. But ten years?

Won't happen. No way.
 

rycanada said:
With my 6th-level capped game, I've been giving this a lot of thought, and I wanted to put it out there:

For those who are hoping to run the same campaign 10 years from now, do you have a vision for what you want your campaign to look like at that time?

1. Models: Rather than complain in a wishy washy fashion about a lack of female gamers, I'd just like to have more fashion models playing in my game. Ten or twelve in some rotation for two weekend games should be sufficient.

2. Location: Sunny Florida is ok, but I really need to get my game back to Hawai'i. A large horse ranch with small monthly payments and a large fenced in area to play my games with the models would be nice - but I'm willing to relocate out of the country as well. I hear Tahiti is nice.

3. Designers: I'm already on speaking terms with a few game designers that I don't find offensive. Those guys, probably induced by the ample floorspace, excellent weather, and models, should pretty much finalize my replacement of my current players with better ones.

4. New Dice: I don't really need new dice, but I need a toadie to roll them for me, keep tract of spreadsheets and carry books, give massages and unnecessary praise, and get me refreshments when I'm running a game. I've tried children and they don't possess the needed discipline, so I'm thinking that another model might work, one that doesn't roleplay I guess. I understand that they can make dice out of anything these days though, so I'd probably need some new ones to match the models and the ranch made out of something semi-precious and registered so that my toadie-model can't run off with them.

5. Time: I think this goes without saying that I already possess a lot of this, but it's not anything that everyone can't use a lot more of. Once I've got my ideal group together in the ideal location though, I'll probably need some more models to do temp work on my campaign so I don't stress out over the high standards my game designer/model players will expect from me.

6. Improved Game Table Layout: I've long been convinced that my usual gaming tables are less than satisfactory, and that the inferior layout has a lot to do with my player's difficulties in suspension of disbelief. To that end I'd probably say that what I need to handle that is a Shakespearian acting troupe of some sort to add vermissilitude to my kobolds, along with some sort of deal with ILM or Weta. After watching Farscape I'm just not comfortable with the idea of the models being around that much leather if I brought in Henson Studios.

7. Profit: As in any endeavor, improvements cost money. For this ultimate gaming experience I expect my beautiful and noted players to be paying me a pretty penny. After all, I might want to run a Traveller game in the future as well and gods know what building a working starship might actually cost or how hard it will be in the future to hire extraterrestials for massages.
 

DispelAkimbo said:
You say though that yours is a level 6 capped campaign. Wow. Ten years playing one level 6 character seems a real challenge to me. I guess with spellcasters they could constantly research new level 1-3 spells. Someone like a barbarian would have a really rather static character though.

Well, I do have my "epic level" rules, which is basically: "you can buy feats, skills, and other peoples 1st-6th level class features with your xp - you just can't level." So the characters aren't entirely static. Also, I see lots of players retiring characters, establishing new ones, going back, trying something new, etc.

DispelAkimbo said:
We generally dont seem to manage to run a campaign for more than 9 months at a time (in fact , in ten years i've never played a character above 9th level).

Ah, I see you too have found the reason for a level cap.


DispelAkimbo said:
If we did manage to continue the same game for ten years though, then one way I envisage it continuing is by fading some characters into the background and having their children take over as the main protagonists.

That's what I expect as well.
 

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