Ry
Explorer
With my 6th-level capped game, I've been giving this a lot of thought, and I wanted to put it out there:
For those who are hoping to run the same campaign 10 years from now, do you have a vision for what you want your campaign to look like at that time?
For myself, I'd like:
1. To still be having enough fun to get players excited.
2. To have established and maintained a fruitful design/preparation methodology.
3. Players who are intimately familiar with the rules and setting.
4. A large volume of color maps, and a few deluxe color maps printed on canvas.
5. To have a nice long dice tales log / story hour.
6. To have been flexible and accomodating to different character concepts and play styles.
7. To have had a stable ruleset over the period (kind of a corollary of #2)
8. Have a really nice carrying case setup with maps, minis, dice, logs, DM notebooks, and character sheets.
For those who are hoping to run the same campaign 10 years from now, do you have a vision for what you want your campaign to look like at that time?
For myself, I'd like:
1. To still be having enough fun to get players excited.
2. To have established and maintained a fruitful design/preparation methodology.
3. Players who are intimately familiar with the rules and setting.
4. A large volume of color maps, and a few deluxe color maps printed on canvas.
5. To have a nice long dice tales log / story hour.
6. To have been flexible and accomodating to different character concepts and play styles.
7. To have had a stable ruleset over the period (kind of a corollary of #2)
8. Have a really nice carrying case setup with maps, minis, dice, logs, DM notebooks, and character sheets.