AverageCitizen
Explorer
In some home brews I've enjoyed having armor DR expressed as a die roll to represent coverage/hit location... Sometimes the blow catches you full on in the joint, other times it glances off the breastplate.
However, we already have rolling DR, and adding more rolls would slow things down more. Probably not worth it.
I somehow missed that vitality dice add proficiency. I'd assumed CON. I think I like proficiency to it more than CON or DEX... Agree that DEX gets too good otherwise.
Question: does heavy armor prevent applying DEX to defense?
If so, defense is even more laughable, which I'm not a fan of... Heavily armored Warriors were absolutely still able to avoid blows. But if it doesn't, then the only penalty for heavy armor is stealth, don/doff time, and RP concerns. That's actually plenty for me and my standard group, but it's worth bearing in mind.
This gets into a whole new debate about AC, because Defense for unarmored characters is just like AC and in RAW heavily armored characters don't add Dex to AC, which rustles a lot of feathers. I didn't add that part, it just got translated over. I feel like adding Dex to Defense for heavily armored characters would make heavy armor proficiency much better. In D&D, heavy armor needs to be balanced. Although, really, the weight and inconvenience of heavy armor should be a much bigger drawback than it proves to be in D&D, and heavy armor was just better.