Davelozzi
Explorer
I'm about to introduce mind flayers and duergar to my campaign for the first time, using duergars as the result of illithid experimentation on hapless dwarves.
I've got the duergar controlling an old dwarf hold as sort of a satellite settlement from a nearby mind flayer commmunity.
At any rate the new voidmind creature template from Monster Manual III looks pretty cool and I was thinking it would work well to use for some of the more powerful duergar. But I'm wondering what folks think about the balance of it. It lists CR as only +1. However, the Mind Flayer Host supernatural ability that it has allows any of three mind flayers, each up to 5 miles away, to dominate the voidmind creature, seeing and hearing through it's eyes and ears, and allowing it to manifest its own psionic abilities through the creature as if the creature were doing so itself. To mean, this seems way over the top for +1 CR.
For that matter, using the adjusted mind flayer from the Expanded Psionics Handbook (as I do), mind flayers get to manifest powers as a 9th level telepath. There's no CR adjustment here either, though the power selection is far superior to the five powers a standard MM mind flayer has listed in his psionics special ability. Yet it seems as if the XPH is trying to modify the base mind flayer, not the mind flayer sorceror, which is more comparable in some ways.
Thoughts?
(Some of the stuff about the mind flayer might be cleared up by checking the stats mind flayer telepath in the new D&D Minis Aberrations set. If anyone has that mini and is willing to share some details about the stats, that'd be great).
I've got the duergar controlling an old dwarf hold as sort of a satellite settlement from a nearby mind flayer commmunity.
At any rate the new voidmind creature template from Monster Manual III looks pretty cool and I was thinking it would work well to use for some of the more powerful duergar. But I'm wondering what folks think about the balance of it. It lists CR as only +1. However, the Mind Flayer Host supernatural ability that it has allows any of three mind flayers, each up to 5 miles away, to dominate the voidmind creature, seeing and hearing through it's eyes and ears, and allowing it to manifest its own psionic abilities through the creature as if the creature were doing so itself. To mean, this seems way over the top for +1 CR.
For that matter, using the adjusted mind flayer from the Expanded Psionics Handbook (as I do), mind flayers get to manifest powers as a 9th level telepath. There's no CR adjustment here either, though the power selection is far superior to the five powers a standard MM mind flayer has listed in his psionics special ability. Yet it seems as if the XPH is trying to modify the base mind flayer, not the mind flayer sorceror, which is more comparable in some ways.
Thoughts?
(Some of the stuff about the mind flayer might be cleared up by checking the stats mind flayer telepath in the new D&D Minis Aberrations set. If anyone has that mini and is willing to share some details about the stats, that'd be great).
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