Casimir Liber
Adventurer
Re Hot inside. What you suggest....make it 10? 12?
Ok. Good points. Been playing and players getting high damage
Not uncommonly. So I think 20 only delays death by 1 hit anyway.
Re Hot inside. What you suggest....make it 10? 12?
3 different campaigns. Rogues with sneak attacks scoring big damage mainly. Yeah 20 for this..Out of curiosity, how often are they rolling 20+ damage and is it mainly with special attacks or criticals?
Also, what level PCs are they running?
Yup, it only delays the pig's death by an action tops, so it's usually no big deal.
So shall I update the working draft Volcano Pig with a 20 damage threshold on Relentless?
I want it to happen reasonably often but not every strike. So 8 sounds good.Well do you want a possibility of Hot Inside splatter damage whenever it is hit?
If I were to pick a number, I'd make it something rollable with an average weapon so, for example, if it gets stabbed with a dagger or shortsword there's a chance of it spurting.
A critical dagger hit does 2d4 so I'd say somewhere in that range. Maybe 5 or 6? Possibly 8?
I'm also thinking that if the superheated air and flame from its wounded hide is its "magma blood" then if it continuously starts doing fire damage to its surroundings once it's reduced to 30 hp or less doesn't that mean it's bleeding out?
Perhaps instead it becomes more likely to spray magma once it's wounded. In that case does it even need a threshold?
Say, at 31+ hit points it only spurts flame when it takes X or more points of piercing or slashing damage, while if its at 30 or fewer hit points its spurts flame whenever it takes any damage (except cold damage?) so once its crust is weak enough is splats magma when struck by bludgeoning or lightning as well as cutting and stabbing weapons.
Also, should there be a change the fiery splatter sets its target(s) on fire or maybe have a save be for half fire damage instead of avoiding the damage entirely?
Save for half then. Igniting as well maybe a bit extremeWell do you want a possibility of Hot Inside splatter damage whenever it is hit?
If I were to pick a number, I'd make it something rollable with an average weapon so, for example, if it gets stabbed with a dagger or shortsword there's a chance of it spurting.
A critical dagger hit does 2d4 so I'd say somewhere in that range. Maybe 5 or 6? Possibly 8?
I'm also thinking that if the superheated air and flame from its wounded hide is its "magma blood" then if it continuously starts doing fire damage to its surroundings once it's reduced to 30 hp or less doesn't that mean it's bleeding out?
Perhaps instead it becomes more likely to spray magma once it's wounded. In that case does it even need a threshold?
Say, at 31+ hit points it only spurts flame when it takes X or more points of piercing or slashing damage, while if its at 30 or fewer hit points its spurts flame whenever it takes any damage (except cold damage?) so once its crust is weak enough is splats magma when struck by bludgeoning or lightning as well as cutting and stabbing weapons.
Also, should there be a change the fiery splatter sets its target(s) on fire or maybe have a save be for half fire damage instead of avoiding the damage entirely?
3 different campaigns. Rogues with sneak attacks scoring big damage mainly. Yeah 20 for this..
I want it to happen reasonably often but not every strike. So 8 sounds good.
Save for half then. Igniting as well maybe a bit extreme
Interesting points. My initial thinking behind the damage/round once 30hp or less reached was that the pig had lost enough of its rocky outer crust that the innate heat was just radiating through. I was thinking of some sort of bloodied mechanic a la 4e. However another way I guess is to nix that and rejig as "Once volcano pig is wounded to 30hp or less, then ANY attack that does damage will result in the gout of superheated air and flame from its wounded hide to all within 5 feet, who must make a DC 14 DX check to avoid 1d6 fire damage. My thinking was that this was mainly indirect heat and so less likely to ignite, but then again can assume it is pig magma/blood spatter alternately. In two minds, wondering whether there are too many igniting possibilities and maybe just a save or half damage better.