I hate critical fumble rules. No, actually. I




ING HATE critical fumble rules!!
I joined a game about 2 months ago with a character I have really enjoyed. A 17th level Dervish / Shadowdancer. She's sociopathic due to being kidnapped as a child and raised by bloodthirsty maurauders before becoming somewhat of an evil overlord herself, but she's since reconnected with her long-lost sister and is trying to be good, despite her tendencies and a complete ignorance of basic concepts of politeness or moral codes, which still perplex her. She's a fightery build. She hacks stuff up in melee and can get the drop on folks. She is so far from overpowered... Anyway, aside from mechanics, role playing her is a genuine blast, the mix of cruel childlike innocence and relatively carefree happy go lucky (to an almost creepy degree) attitude makes her fun to portray.
But alas, this thread is to lament her imminent passing. For, as I discovered this week, the first time we've encountered a lot of combat since I joined, the DM neglected to mention this game uses fumble houserules.




ing godawful ones, at that. ANY physical attack, whether it be unarmed, bow, touch to initiate a trip... can fumble, and will, if you roll a 1. No confirm roll (not that it makes the fundamental problem any better, it just makes the blemish come up less), it just happens. Usually dropping the weapon, sometimes going prone or whatever other "funny" thing the DM can think of that will waste at least your move action the next turn. My character is a DERVISH. An AoO-centered dervish. Against numerous foes, the kind of opposition she was built to take on cause her background is being a




ing warlord, she often gets well into the double digits for attack rolls per turn. Especially considering successful trips are basically two attack rolls in one action.
Suffice to say, she fumbled. A LOT. I think she managed to average one fumble per round she was in combat. Aside from the mechanical super nerf that is to melee, the more damning thing is...it just made me angry and blah. Until the first fumble came up, I was having fun. Artfully describing her actions, making witty banter, ROLEPLAYING. As soon as those completely immersion-breaking fumbles came into play, that immediately ended. I just felt deflated. THIS is what a near epic battle goddess performs like in combat?! I couldn't take my own character seriously anymore. I felt no desire to roleplay anything or be funny. I attempted a few 4th wall breaking comments about the situation, like "Guess I should get a locked gauntlet. ...But then I'd just start falling down..." which just annoyed the DM about my bitching. I started purposefully not using my trip abilities I had invested so much into because it mathematically doubled my chances of looking like a goober. Combat wasn't fun anymore, it was just a series of me wondering when next I was going to roll a 1 and have part of my gamer soul die inside. It was a chore.
The DM himself said he wasn't fond of fumble rules. But the game had gone on for over 2 years and the previous DM used them. The other players LOVED them (which they do in fact seem to), so when I said I refused to play a martial character under these conditions, he chose his stupid houserules over my character. And so now I am building a 17th level wizard who will never ever roll a physical attack roll (magical ones are ok ), and will be many times more powerful than the PC I enjoyed and was happy to play. It's hard not to be more powerful when you have Shapechange and PAO, and the DM's already said he's fine with them, of course. (WTF?)
Sorry this was so long, I just




ing hate fumble rules soooooooooo much, and they've just managed to ruin for me one of the PCs I most enjoyed probably in my last 2 years of playing. And that makes me kind of bitter.