Dimwhit
Explorer
Last night we had an interesting situation come up, and I still don't know if the right call was made (though I probably wouldn't have gone the same way--maybe).
We're fighting a demon with a 10' reach. He starts casting a spell that is a full-round cast. The Barbarian knows this, so on his turn, he charges in to disrupt the spell. Since the demon has reach, he is given an AoO, rolls a 20 with a vorpal sword, confirms the crit, and kills the Barbarian, who happened to have Death Ward cast on himself.
Here are my questions:
1. Does Death Ward protect against Vorpal? The spell used to make a vorpal weapon is a death affect spell, but it's just a sword. DW protects against an Arrow of Slaying, but that items says specifically it's a death affect, and the vorpal does not.
2. If a caster is in the process of casting a full-round spell, can he still take an AoO? Would doing so disrupt his spell? If he can't take the AoO, can he voluntarily drop the spell and take the attack? Keep in mind that a fighter can't use quickdraw to whip out a weapon for an AoO, so would the free action of dropping the spell be allowed outside of the creatures turn?
Like I said, I'm not sure I disagree with the ruling, but we couldn't find anything in the books, both 3.0 and 3.5, that explains it very well.
We're fighting a demon with a 10' reach. He starts casting a spell that is a full-round cast. The Barbarian knows this, so on his turn, he charges in to disrupt the spell. Since the demon has reach, he is given an AoO, rolls a 20 with a vorpal sword, confirms the crit, and kills the Barbarian, who happened to have Death Ward cast on himself.
Here are my questions:
1. Does Death Ward protect against Vorpal? The spell used to make a vorpal weapon is a death affect spell, but it's just a sword. DW protects against an Arrow of Slaying, but that items says specifically it's a death affect, and the vorpal does not.
2. If a caster is in the process of casting a full-round spell, can he still take an AoO? Would doing so disrupt his spell? If he can't take the AoO, can he voluntarily drop the spell and take the attack? Keep in mind that a fighter can't use quickdraw to whip out a weapon for an AoO, so would the free action of dropping the spell be allowed outside of the creatures turn?
Like I said, I'm not sure I disagree with the ruling, but we couldn't find anything in the books, both 3.0 and 3.5, that explains it very well.