D&D 5E Vote for Todays Best Adventures for Use in 5E

Vote for your favorite 3 adventures to use with 5E

  • Age of Worms

    Votes: 6 9.0%
  • Beyond Icespire (Storm Lord's Wrath / Sleeping Dragon's Wake / Divine Contention)

    Votes: 1 1.5%
  • Calebais The Broken Covenant

    Votes: 0 0.0%
  • Carrion Crown

    Votes: 0 0.0%
  • Castle Amber

    Votes: 5 7.5%
  • Curse of Strahd

    Votes: 23 34.3%
  • Curse of the Crimson Throne

    Votes: 4 6.0%
  • Dark of Hot Springs Island

    Votes: 1 1.5%
  • Death frost doom (LotFP)

    Votes: 1 1.5%
  • Dragon Heist

    Votes: 3 4.5%
  • Dragon of Icespire Peak

    Votes: 3 4.5%
  • The Enemy Within

    Votes: 2 3.0%
  • Five Coins for a Kingdom

    Votes: 0 0.0%
  • The Forge of Fury

    Votes: 3 4.5%
  • Ghosts of Saltmarsh

    Votes: 12 17.9%
  • Hoard of the Dragon Queen

    Votes: 2 3.0%
  • Hot Springs Island

    Votes: 0 0.0%
  • The Isle of Dread (OAR #2)

    Votes: 4 6.0%
  • Keep on the Borderlands

    Votes: 4 6.0%
  • Kingmaker

    Votes: 6 9.0%
  • The Last Breaths of Ashenport

    Votes: 1 1.5%
  • Lost City (B4/OAR4)

    Votes: 4 6.0%
  • Lost Mines of Phandelver

    Votes: 29 43.3%
  • The Night Below

    Votes: 6 9.0%
  • Night's Dark Terror (X10)

    Votes: 5 7.5%
  • Odyssey of the Dragonlords

    Votes: 1 1.5%
  • Pharaoh

    Votes: 2 3.0%
  • Princes of the Apocalypse

    Votes: 6 9.0%
  • Rappan Athuk

    Votes: 5 7.5%
  • Red Hand of Doom

    Votes: 7 10.4%
  • Reign of Winter

    Votes: 0 0.0%
  • Rise of the Runelords

    Votes: 2 3.0%
  • Savage Tide

    Votes: 0 0.0%
  • Scourge of the Sword Coast

    Votes: 2 3.0%
  • Shackled City

    Votes: 2 3.0%
  • Sinister Secrets of Saltmarsh

    Votes: 4 6.0%
  • Skull & Shackles

    Votes: 0 0.0%
  • Storm King's Thunder

    Votes: 3 4.5%
  • The Sunless Citadel

    Votes: 3 4.5%
  • Tales of the Old Margrave

    Votes: 1 1.5%
  • Temple of Elemental Evil (OAR #6)

    Votes: 2 3.0%
  • Tomb of Annihilation

    Votes: 9 13.4%
  • Tomb of Horrors (from TotYP)

    Votes: 0 0.0%
  • Tyranny of Dragons

    Votes: 1 1.5%
  • Way of the Wicked

    Votes: 1 1.5%
  • White Plume Mountain (TFtYP version)

    Votes: 1 1.5%

  • Poll closed .
As nominated, and often described and/or justified, in this thread: D&D 5E - Nominate Today's Top Adventures for Use in 5E
It is now time to vote for the best adventures for use with 5E.

The poll will be open for 14 days and you get 3 votes.

Please remember:
Criteria:
Best adventure as written that can still be used with today's expectations. This does not mean that some DM additions or modifications can't be done, but extensive preparation should not be required.
The adventure does not need to be written for 5E. DM updating of NPCs, magic, and loot is fine.

What to Avoid:
Fond memories: this is not about the best adventures from our youth, but what adventures if you had never seen before and picked up today you would be thrilled with.
Not adventures that the DM turned into a great time, let's look at the best adventures As Written (not as a great DM ran them for you!)
 
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Hussar

Legend
None of the above.

Although three down-votes for CoS for being the most overrated adventure that doesn't actually work.
Really? Wow. I would put this as probably the best module I've played in, like, ever. This was a fantastic adventure. I am always a bit sad that we never got to finish it - our DM ran into real life issues and the campaign fizzled. But, before that, one of the most interesting campaigns I've ever played in.
 



toucanbuzz

No rule is inviolate
I'm going with the ones I know, but really it's highly subjective. A good DM can take a weak adventure and turn it into quality entertainment. A good DM can take a great adventure and make it something classic.

The original ratings were largely based on novelty in design, whether it be introducing new map concepts or things like new monsters. While some of those adventures didn't age well, you can often see their influence in products decades later.
 

I love Nights Dark Terror. I've run this module twice and have used pieces of it many times. That being said, they needed an editor before they published it.
 

TheSword

Legend
Age of Worms
The Enemy Within
Way of the Wicked

The three best adventures for 5e I’ve seen… ironically as none were written for 5e.

Age of Worms is the definitive classic adventure path that is one of the best examples I’ve seen of onion layers being peeled back. It can be adapted to any setting easily, features excellent villains and balances town, wilderness, city and dungeon adventuring.

The Enemy Within is a master class in mystery adventure writing and has more depth than the next 2 best adventures combined. Full of player choice and amazing scenarios.

The Way of the Wicked is refreshingly… well… evil. With chance to do something that most campaigns don’t - bring down a kingdom of pious zealots. Lots of fun.
 






Argyle King

Legend
I think that 80% of Curse of Strahd is amazing… it’s just let down at the end with Castle Ravenloft and Strahd 😂

There are pieces of it which I think are interesting to borrow and use elsewhere. But, overall, I didn't enjoy it as a player.

I voted for Red Hand of Doom. It's an old 3E adventure, but still one of my favorites.

I also like Ghost Tower of Inverness, but it's designed for a different playstyle than 5e tends toward, so it requires some adjustments.
 

I'm going with the ones I know, but really it's highly subjective. A good DM can take a weak adventure and turn it into quality entertainment. A good DM can take a great adventure and make it something classic.
Absolutely. And part of the reason I would suggest o any DMs looking for an adventure to run they review the full list of these adventures. Each one is recommended by at least one other person, and as such is certainly a better place to start looking for something to run than just a random selection from what all is available.
 

DEFCON 1

Legend
Supporter
Curse of Strahd
The Last Breaths of Ashenport
Sinister Secret of Saltmarsh

I haven't done it yet (because most of my current crop of players have played the various adventures in other campaigns) but I'm hoping to one day put together my "coastal themed" adventure campaign... which would include the classic modules in Ghosts of Saltmarsh, Isle of Dread, plus The Last Breaths of Ashenport, The Dread Pirate Braxis and Captain Slygo's Treasure (all 4E Dungeon Magazine modules), as well as The Secret of Sokol Keep (one of the first 5E Adventurer's League modules around Phlan).
 
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