I had absolutely no problem running Curse of Strahd (but had immense difficulty in some others from the 5e era). I'm sorry to hear some of you have been let down from this adventure. I think it's got the best villain in any of the official 5e adventures, with the clearest objectives. That alone really drives the adventure. It's also a contained sandbox, which I think is the best kind.
Perhaps it was easier for me because I was already familiar with it because of its decades of history in the game. I do know two other DMs who have run it who are not the most experienced DMs - and both of their groups managed to have amazing times.
I think it's a fantastic template for adventure design.
Perhaps it was easier for me because I was already familiar with it because of its decades of history in the game. I do know two other DMs who have run it who are not the most experienced DMs - and both of their groups managed to have amazing times.
I think it's a fantastic template for adventure design.