Level Up (A5E) Vote! Which Of These Features Of Level Up Are You Excited About?

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  • Diverse team, cultural consultants, and representative content

    Votes: 38 22.0%
  • Open Gaming License and free compatibility logo

    Votes: 34 19.7%
  • Robust online tools

    Votes: 50 28.9%
  • ‘Race’ separated into heritage and culture

    Votes: 58 33.5%
  • 8 heritages, 34 cultures, 21 backgrounds

    Votes: 38 22.0%
  • 10 destinies for character motivations and goals that embrace the inspiration mechanic

    Votes: 41 23.7%
  • Heritage paragon traits at 10th level

    Votes: 33 19.1%
  • A choice between two or more more heritage gifts for each heritage

    Votes: 26 15.0%
  • New marshal class providing support, tactics, and non-magical buffs

    Votes: 62 35.8%
  • New spell-less ranger class with strong wilderness features

    Votes: 76 43.9%
  • Over 35 new archetypes covering every class

    Votes: 55 31.8%
  • Improved class capstone features at 20th level

    Votes: 39 22.5%
  • Meaningful choices every time you level up

    Votes: 92 53.2%
  • All classes can operate in all three pillars of the game

    Votes: 91 52.6%
  • More than 80 individual distinctive weapons

    Votes: 36 20.8%
  • 20 weapon properties, plus new ammo properties

    Votes: 47 27.2%
  • New shield and helm types

    Votes: 29 16.8%
  • New weapon/armor customizations, plus shield customizations

    Votes: 45 26.0%
  • New weapon and armor materials

    Votes: 35 20.2%
  • Adventuring gear aplenty with new mundane items and customizable vehicle rules

    Votes: 30 17.3%
  • Rules for crafting mundane and magical items

    Votes: 60 34.7%
  • Optional equipment packages for each class at each tier of play

    Votes: 29 16.8%
  • Easy-to-use strongholds and followers

    Votes: 62 35.8%
  • New feats for multiclass characters

    Votes: 45 26.0%
  • A Prestige Score which measures your character’s fame or infamy

    Votes: 43 24.9%
  • A range of downtime activities

    Votes: 71 41.0%
  • Variable initiative rolls

    Votes: 35 20.2%
  • Ability check critical successes and failures

    Votes: 30 17.3%
  • Revised combat actions

    Votes: 56 32.4%
  • Fatigue and strife condition tracks to represent physical and spiritual stress

    Votes: 47 27.2%
  • New bloodied, confused, doomed, rattled, and slowed conditions

    Votes: 52 30.1%
  • Environmental world actions in combat

    Votes: 43 24.9%
  • Full exploration pillar is a third of the game, integrated throughout

    Votes: 87 50.3%
  • Immersive journey rules

    Votes: 74 42.8%
  • Scores of exploration challenges with Challenge Ratings and experience rewards

    Votes: 50 28.9%
  • Easy-to-use regions to populate worlds and journeys

    Votes: 34 19.7%
  • Boons, discoveries, scenery, and social encounters along the way

    Votes: 42 24.3%
  • Simple Supply system gives journeys risk, but not complexity

    Votes: 55 31.8%
  • More than 100 nonmagical combat maneuvers

    Votes: 50 28.9%
  • Gamemastery advice, safety tools, and tools to design encounters and worlds

    Votes: 34 19.7%
  • Over 500 magic items

    Votes: 28 16.2%
  • Prices and crafting components for every magic item

    Votes: 54 31.2%
  • Treasure tables for each monster, and also for every Challenge Rating

    Votes: 36 20.8%
  • New rare versions of many spells

    Votes: 45 26.0%
  • Revised monster and CR math

    Votes: 70 40.5%
  • Robust encounter building rules which can combine monsters and exploration challenges

    Votes: 47 27.2%
  • Monster design rules

    Votes: 58 33.5%
  • Monster templates which can modify any creature

    Votes: 52 30.1%
  • Gem and spirit dragons, plus great wyrms

    Votes: 17 9.8%
  • New monsters including the god-killing khalkos, and expanded fey

    Votes: 22 12.7%
  • Expanded lore for many monsters

    Votes: 35 20.2%
  • Monster lore which respects cultural origins

    Votes: 28 16.2%
  • New monster variants and NPCs

    Votes: 32 18.5%
  • Monster tools, including signs, behavior, encounters, treasure, names, and more

    Votes: 55 31.8%
  • Other (post below)

    Votes: 1 0.6%

You can choose as many as you wish, but try to pick the ones which speak to you the most rather than picking all of them! You need to be logged in to vote.

Above is a list of just some of the many innovations and new features to be found in Level Up: Advanced 5th Edition. Don’t forget to sign up to be notified when the Kickstarter launches!

Last edited:

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Russ Morrissey

Russ Morrissey


Only picked 11 but that was a case of trying to stick to the really important stuff, if I clicked everything that interests me about this project it would easily have been over twice that.

If I could only pick one it would probably be "Meaningful choices every time you level up", this is what some of my players missed most moving to SW5E, and that's a 5E variant that already moves a little bit in that direction compared to vanilla.

I wish I could sort the results to see what's actually doing the best more easily. This could be a really interesting poll.


Well, that was fun
Staff member
This is the current top 10:


And the bottom 10:


King Brad

I am incredibly excited about what I've seen so far it was hard to narrow it down. But my top 3 would have to be the combat expansion, three pillars for every class, and the journey rules. The latter of which I will be trying with my table in just a few weeks time.

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