VP/WP systems, and CON increases - hong?

In my system, Hit Points equal your constitution and represent how many times you can be hit before dying or going into negative HPs (this also helps keep the terminology clean for death/dying rules, objects with hit points, how the Cleave and Toughness feats work, etc.). Your class dice + your con mod equal Fatigue Points, which work just like Vitality.

For damage, I run a synthesis of the Star Wars and D&D systems: I kept critical wound damage, and I kept critical multipliers, but the idea is that a crit deals base damage to HP, while any and all damage derrived from bonus dice (sneak attack, energy weapon, and of course critical multipliers) remains FP damage.

To keep the PCs alive, armor has a new quality called Protection that works opposite of Damage. It's like DR rolled on a die, to keep things a little random. A good armor protection roll can totally absorb a bad weapon damage roll, and vice versa.
 

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