frankthedm
First Post
Actually, the Vrock can get the rogue by himself in another manner...Grog said:Oh, and there's another counter to the "spread out" tactic. The Vrock teleports in right next to the party wizard (if he can't appear next to the wizard right off the bat, he can just teleport again or even just move in close once he sees him). If the rest of the party charges, the Vrock releases spores (catching the entire party) and teleports away. If the party doesn't charge, the Vrock kills the wizard with physical attacks.
Sure, the wizard might be able to Dimension Door away, but that's a 4th level spell and thus a very limited resource to a 9th level wizard. He could probably only manage it a couple of times at most.
Telekinesis at will with a 250lb limit. There are some rules questions that come up, but a vrock in flight can aim the victim at itself. The impact of a person will be mostly soaked by DR10/good & the vrock might be able to take an AoO on the victim "moving" through it's threatened area depending on if the DM feels the violent thrust counts as movement. *Either way, after going to the vrock, the victim then falls back down.
*The Vrock has done this before so it knows if the DM will or will not give the victim a chance to grab/climb the vrock to avoid the fall back down and will adjust tacktics accordingly.
Important Note.
Heroes feast and other means of poison immunity and disease immunity do not stop vrock spores. The spores {IMO a parasite*] have notable vulnerabilty to the listed spells, but the spells have to be cast on the spores. Buffing up won't help, being a paladin won't Help, being a Demon won't help, casting one of those spells onto the growing spores will help.
*Parasites don't come up as often as they used to in D&D. Thankfully Cure Disease notes them and specifies the spell kills them in addition to curing diseases.
Remove Disease
Conjuration (Healing)
Level: Clr 3, Drd 3, Rgr 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
Remove disease cures all diseases that the subject is suffering from. The spell also kills parasites, including green slime and others. Certain special diseases may not be countered by this spell or may be countered only by a caster of a certain level or higher.
Note: Since the spell’s duration is instantaneous, it does not prevent reinfection after a new exposure to the same disease at a later date.