Also, it seems a little odd to call some of the technical problems "Bad etiquette". Nobody chooses to have those happen, and often they have limited control over it. That doesn't mean they can't be a problem, but they're not an etiquette issue.
Like everything else on the list, I think that this is highly dependent on the expectations of the group. As a legal technologist I've worked with attorneys and legal assistants continue to struggle with software even when their jobs depend on it. There are people for whom certain technology continues to challenge them. They are not being willfully obstinate, they just can't seem to grok it. Often, but certainly not always, age can play a role.Like so many things in the list, it's not a problem until someone abuses what's reasonable and it becomes one.
Let's say you have a bad mic, you know you have a problem, but you commit to playing a game where it's understood that the tech is crucial to participation. The first time it's a problem, people understand. Three months later, people have asked every week and you can't be bothered to get a $10 headset that would fix the problem, or log on with a different device? As time goes on and you don't solve the problem, eventually it crosses the line from an understable issue to an etiquette problem.
I'm generally on the same page. Barring technical glitches, we all roll in the VTT. Like when we play in person, we all (GM included) roll in the open. Watching other players' rolls keeps us engaged and exited when it is not our turn. This is also why I like VTTs with 3D dice simulation, like Fantasy Grounds or Foundry with the Dice so Nice module. Watching the dice roll and come to a stop before the numbers are shown is just more fun for us than having them immediately posted to chat.Insists on rolling physical dice when everyone else rolls in the VTT
Also a "goodbye" level offense.
Yeah, I just threw that in based on horror stories I've heard and kinda experienced once on work calls. Had a co-worker who had to join an urgent meeting while he was on vacation and on the beach. He forgot to turn of the camera on his phone, but thought he did and wasn't holding it up to his face. We all just saw his nipple for several minutes before someone brought it to his attention as politely as they could.Overly "comfortable" dress when on camera
not an issue in my current online group... mostly because we do voice only. One of the players has VERY limited upload.
My philosophy is that it doesn't bother me if I don't know you are doing it. Meaning, if they are ready on their turn and don't need things constantly repeated to them, I would have no idea unless they told me. I don't like it in in-person games, however. Even if they are still able to pay attention, it bothers me to have someone constantly looking at their phone during in-person games. Maybe its my age, but I don't like people glued to or constantly checking their phones at dinners, while playing board/ttrpg games, or other social events.Engaged in other activities on the computer not related to the game
Only a problem if they're not able to pay attention to the game at the same time. Some do.
I tried to stick to things that are more VTT specific, though I'm sure I'm being inconsistent here. I suppose this applies to more than telling people how to play their character. Some people can be overly "helpful" with telling people how to use the software.You forgot "constantly telling other players what to do and/or complaining when said player doesn't listen to them."
Pretty similar for me. I had one player drop without notice in a con game, and in our regular games, sometimes people forget to mute themselves while snacking something on the side (thankfully that's rather rare), but otherwise no specific online-play troubles.No real horror stories from me so far. The worst thing is ghosting games. No, "thanks but im gonna drop" just gone.
Im a little surprised to see so much "on camera" items. I have yet to be in a game where being on camera was mandatory and none so far have even seldomly activated it.![]()
I think it's a little weird to require the cameras be on, however, I can see how it helps foster a human connection when you can't play in the same location. We turned those cameras ON during the pandemic, for example. It was helpful to have a fellow gamer's face. Now, when we play online, it's usually because the kids are sick at the host family's home and we don't want our immune-compromised players to get sick, so the pressure to have cameras on is lower.I think the camera expectation is interesting I wonder if those folks are hoping to one day stream content or hoping the group will get to the point where they can stream. The allure of online influencer status is a big draw for youngsters and that does require cameras.
For me I think it’s unnecessary. When you are talking for hours regularly with the same people and doing a lot of listening being able to see people’s faces becomes less important. I started my enemy within campaign on camera with our group but soon stopped. We needed a second device or screen to do it else it took up space away from the gaming window. Plus it is nice to be able to drink your tea.
I think this inquiry is vtt specific and not RPGs in general.You forgot "constantly telling other players what to do and/or complaining when said player doesn't listen to them."
Like so many things in the list, it's not a problem until someone abuses what's reasonable and it becomes one.
Let's say you have a bad mic, you know you have a problem, but you commit to playing a game where it's understood that the tech is crucial to participation. The first time it's a problem, people understand. Three months later, people have asked every week and you can't be bothered to get a $10 headset that would fix the problem, or log on with a different device? As time goes on and you don't solve the problem, eventually it crosses the line from an understable issue to an etiquette problem.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.