VTT/online-play Etiquette and Horror Stories

Which of the following do you consider examples of poor online-play etiquette

  • Not muting when sneezing, coughing

    Votes: 8 29.6%
  • Eating when the mic is on

    Votes: 17 63.0%
  • Overly "comfortable" dress when on camera

    Votes: 3 11.1%
  • Engaged in other activities on the computer not related to the game (surfing the web, texting, etc.)

    Votes: 10 37.0%
  • Playing music in the background when on mic

    Votes: 19 70.4%
  • Talking over other players

    Votes: 17 63.0%
  • Constantly having technical difficulties

    Votes: 9 33.3%
  • Recording sessions without asking for the consent of all players

    Votes: 16 59.3%
  • Stepping away outside of breaks, without asking for a break

    Votes: 8 29.6%
  • Not turing on their camera for games where on-camera is the expectation

    Votes: 5 18.5%
  • Out-of-game chatting/texting with other players

    Votes: 3 11.1%
  • Inaudible/too loud

    Votes: 7 25.9%
  • Cheating with mods or macros

    Votes: 15 55.6%
  • Cheating by looking ahead on the map when the system can't prevent that

    Votes: 13 48.1%
  • Moving out of turn when the system can't prevent that

    Votes: 13 48.1%
  • Not telling the GM, and viewing, assets when the permissions were not set properly by the GM

    Votes: 12 44.4%
  • Poor lighting when on camera

    Votes: 2 7.4%
  • Constantly complaining about the agreed upon VTT/voice/chat platforms

    Votes: 11 40.7%
  • Constantly forgets login information, delaying start while they reset their passwords, etc.

    Votes: 9 33.3%
  • Posts inappropriate text/images in the chat

    Votes: 13 48.1%
  • Slows down game due to refusal to learn how to use the software

    Votes: 12 44.4%
  • Insists on rolling physical dice when everyone else rolls in the VTT

    Votes: 12 44.4%
  • Insists on using paper character sheets when everyone else is using the VTT character sheets

    Votes: 7 25.9%
  • You forgot to include my biggest pet peeve! (post in the comments)

    Votes: 5 18.5%


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I think it's a little weird to require the cameras be on, however, I can see how it helps foster a human connection when you can't play in the same location.
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One of the hardest ones to deal with is talking over each other. It happens - it will always happen to a certain degree because its hard to keep people from chiming in simultaneously without being excessively restrictive. You just have to accept it, stop people when you can, and ask people to repeat things when they couldn't be heard.

For me (and it could be just me), but these strongly go hand in hand. I was born in the 70s, almost all my formative social interaction with multiple people having lengthy conversations was in-person, so much of my "is this a good time to talk" comes from visual clues.

And when I had tried remote gaming back in the '90s or early 2000s using phones and an omni-directional mic, this was the biggest issue that made it a no-go.

For me, a big part of what makes remote gaming work from the social aspects of being able to communicate is the video. In my regular game we have one player who regularly drops off camera due to poor bandwidth issues and it seems she finds it harder to get a word in when she's not on camera. At least she talks less, both in- and out-of-character.

I'm not saying this is universal -- watching my (young adult) children play I know it's not. But it can be a part of it, and might be broadly generational.
 

"Insists on rolling physical dice when everyone else rolls in the VTT"

This jsut shows how different tables are. We roll physical dice with VTT rolls optional. Why? Dice are more fun.
We're the same way. I usually prefer the VTT myself for the convenience since it does all the math, but we're here to have fun, and click clack math rocks are part of that for many.

I ran a three year D&D 5e campaign with no VTT, just a shared Google Draw page and Zoom (later Discord) for video & voice. Everyone rolled their own dice.
 

No real horror stories from me so far. The worst thing is ghosting games. No, "thanks but im gonna drop" just gone.

Im a little surprised to see so much "on camera" items. I have yet to be in a game where being on camera was mandatory and none so far have even seldomly activated it. 🤷‍♂️
Our group found that people were less likely to do other things in the background if the cameras were on. With cameras off, one guy would just play video games or wander off. He was the guy who suggested we turn cameras on so that he would stay more focused.
 


One of the most annoying things players can do is moving their token around the map to explore while I am handling another player and their character's actions. It's disrespectful not only to me but the other players. It's so annoying and common that I might just forgo maps for players and just have them for my own reference.
 

So many good points on here.

Foundry is a godsend though. It has a pause button where if I tap space bar it stops everyone moving until I tap it again. Great for when someone opens a door or turns a corner.

My pet peeve is uncontrolled background noise. Someone doing dishes etc. I’m lucky I’ve never had it with my players but when I’ve been a player in other peoples games I’ve seen people with pets barking, and god knows what else.
 



One of the most annoying things players can do is moving their token around the map to explore while I am handling another player and their character's actions. It's disrespectful not only to me but the other players. It's so annoying and common that I might just forgo maps for players and just have them for my own reference.

Not a problem without automatic lighting and vision control. In the one I use, if you move a token into a fog-of-war area, you don't see anything you didn't see before.
 

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