VTT/online-play Etiquette and Horror Stories

Which of the following do you consider examples of poor online-play etiquette

  • Not muting when sneezing, coughing

    Votes: 8 29.6%
  • Eating when the mic is on

    Votes: 17 63.0%
  • Overly "comfortable" dress when on camera

    Votes: 3 11.1%
  • Engaged in other activities on the computer not related to the game (surfing the web, texting, etc.)

    Votes: 10 37.0%
  • Playing music in the background when on mic

    Votes: 19 70.4%
  • Talking over other players

    Votes: 17 63.0%
  • Constantly having technical difficulties

    Votes: 9 33.3%
  • Recording sessions without asking for the consent of all players

    Votes: 16 59.3%
  • Stepping away outside of breaks, without asking for a break

    Votes: 8 29.6%
  • Not turing on their camera for games where on-camera is the expectation

    Votes: 5 18.5%
  • Out-of-game chatting/texting with other players

    Votes: 3 11.1%
  • Inaudible/too loud

    Votes: 7 25.9%
  • Cheating with mods or macros

    Votes: 15 55.6%
  • Cheating by looking ahead on the map when the system can't prevent that

    Votes: 13 48.1%
  • Moving out of turn when the system can't prevent that

    Votes: 13 48.1%
  • Not telling the GM, and viewing, assets when the permissions were not set properly by the GM

    Votes: 12 44.4%
  • Poor lighting when on camera

    Votes: 2 7.4%
  • Constantly complaining about the agreed upon VTT/voice/chat platforms

    Votes: 11 40.7%
  • Constantly forgets login information, delaying start while they reset their passwords, etc.

    Votes: 9 33.3%
  • Posts inappropriate text/images in the chat

    Votes: 13 48.1%
  • Slows down game due to refusal to learn how to use the software

    Votes: 12 44.4%
  • Insists on rolling physical dice when everyone else rolls in the VTT

    Votes: 12 44.4%
  • Insists on using paper character sheets when everyone else is using the VTT character sheets

    Votes: 7 25.9%
  • You forgot to include my biggest pet peeve! (post in the comments)

    Votes: 5 18.5%

So many good points on here.

Foundry is a godsend though. It has a pause button where if I tap space bar it stops everyone moving until I tap it again. Great for when someone opens a door or turns a corner.

My pet peeve is uncontrolled background noise. Someone doing dishes etc. I’m lucky I’ve never had it with my players but when I’ve been a player in other peoples games I’ve seen people with pets barking, and god knows what else.

We'll occasionally have the dogs let fly, but the one we had to learn to deal with was if we were using the washer we had to control the door between it and the room we play from. I'm not sure how loud the AC can be when its in use, but I don't recall ever hearing a complaint about it.
 

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I think the camera expectation is interesting I wonder if those folks are hoping to one day stream content or hoping the group will get to the point where they can stream. The allure of online influencer status is a big draw for youngsters and that does require cameras.
I think for most is that they just find it more social. The game is about hanging out with people as it is immersion. I kinda find having cameras on distracting. When I'm playing in online games with cameras on it is usually in a separate program than the VTT, usually discord, and I never look at it. The few times I've played in games that had the video in the same interface as the VTT, I just found it distracting and a waste of screen real estate.

I have, however, contacted GMs looking for players who wanted to record every game and post them to their YouTube channels. Always noped out of them. Not something I'm interested in. Besides, it seems like a strange way to build up a live play stream. All of the successful live plays are successful because of chemistry of the group. I would think you would want to first put together a group that works well together to make an entertaining show.
For me I think it’s unnecessary. When you are talking for hours regularly with the same people and doing a lot of listening being able to see people’s faces becomes less important. I started my enemy within campaign on camera with our group but soon stopped. We needed a second device or screen to do it else it took up space away from the gaming window. Plus it is nice to be able to drink your tea.
Yep. That's my experience. Another benefit for me as a GM is that I have a terrible poker face. Not being on camera keeps my players on edge. :devilish:
 

I think for most is that they just find it more social. The game is about hanging out with people as it is immersion. I kinda find having cameras on distracting. When I'm playing in online games with cameras on it is usually in a separate program than the VTT, usually discord, and I never look at it. The few times I've played in games that had the video in the same interface as the VTT, I just found it distracting and a waste of screen real estate.

I have, however, contacted GMs looking for players who wanted to record every game and post them to their YouTube channels. Always noped out of them. Not something I'm interested in. Besides, it seems like a strange way to build up a live play stream. All of the successful live plays are successful because of chemistry of the group. I would think you would want to first put together a group that works well together to make an entertaining show.

Yep. That's my experience. Another benefit for me as a GM is that I have a terrible poker face. Not being on camera keeps my players on edge. :devilish:
I'm in complete agreement with you about recording, and I like cameras for online play. I'm playing this game, for our mutual enjoyment. I'm not trying to be "on" and be at my best for something for public consumption. That's a heck of a lot of energy diverted from playing the game with my friends. I'm here to have fun, and yes playing and especially running take energy, but that doesn't mean I want to be recorded.

I'm okay if the GM or another player asks if someone wants to be an observer, say to learn the game or something. I had one of those in an (in-person) 3.5 campaign who was a coworker of one of my players and had read the Dragonlance books. She came, and then asked and returned several times as it was near the climax of the campaign, and ended up joining our next campaign. But not recording.
 

Nice choice to include moving around out of turn when the software won't prevent it. I was in an online game during the pandemic (PaizoCon, I think) and the GM was using Roll20 with dynamic lighting. One one hand, it was cool to experience it. But MAN did the other players move around scoping out revealed rooms as soon as they were able to do so - and with them having light sources, it was causing all of our displays to have weird updates. It was really distracting.
That came from personal experience. But I was the guilty party. I wasn't cheating, just overly enthusiastic. I was playing in an on-line convention game set in the Mouth of Doom (extra area in later editions of Rappan Athuk). The DM was using Fantasy Grounds with manual fog of war. Out of combat he would clear the fog in an area, describe it, and we would move, discuss, describe what we were doing, not in any turn order. It was getting close to the end of the session, we were doing well and eager to get the second level of the dungeon before the end of the session (it was see how far you can get in the murder dungeon session). He cleared the fog from a long hallway ending in a spiral staircase heading down. Without thinking or say anything I move my token down the hall to the edge of the stair case.
I was killed by an iron cobra before the rest of the party could save me.
It was a lot of fun and seemed appropriate for a Rappan Athuk session. The rest of the group
defeated the guardian and
made it down the stairs getting to the second level before the end of the session but it prevented it from being the entire party making it.

I'm a "kinder" GM in that I make heavy use of mashing the space bar to pause the game in Foundry to prevent movement when I need to describe something or to avoid players opening doors or moving too far before I can describe what their characters are experiencing. That led to Pavlovian responses to game pauses. So now I'll occasionally pause the game even when there is no good reason to do so.
 

One of the hardest ones to deal with is talking over each other. It happens - it will always happen to a certain degree because its hard to keep people from chiming in simultaneously without being excessively restrictive. You just have to accept it, stop people when you can, and ask people to repeat things when they couldn't be heard.
Yeah, something anyone who has participated in online meetings can attest to. For TTRPGs I find this more of an issue with one-shots with strangers or at the beginning of a new campaign with new people. I find, however, that after a few sessions most groups fall into natural patterns and it becomes less of an issue.
 

The issue with that is that you can be trying to fix a problem, go through various backflips, and it just doesn't happen. I went through probably five conference mikes before I found one that seemed to be consistent, and that doesn't even go through the things that were bandwidth-related before FIOS became available in our area.

In my experience, this sort of thing isn't uncommon; sometimes technical problems can be fairly intractable.
Yeah, it helps to have good bandwidth and high-quality headsets, which not everyone can afford. We use Discord and push-to-talk really helps. It is much easier and more natural than trying to constantly click the mute button on and off during the game. But even push to talk only gets you so far. If you have lag, it is just really difficult to avoid. I've had to use Discord on some pretty poor connections and I've been very impressed. I've never experienced lag in the years we've been using it. When there is a bandwidth issue you might get garbled sound but I don't recall ever having lag.
 

When I was checking out Foundry and looking at their trailer, it kept showing players walking around in completely separate hallways or corners of the map, zipping in and out of rooms with no pause whatsoever for interaction with the DM. I was like who plays like this??
When I was running Rappan Athuk, a mega dungeon with over 100 maps and some of those maps were huge, this was pretty common. It can work very well in some situations. Foundry allows the GM to pause the game and prevent movement by hitting the space bar, so if someone runs into an encounter, trap, or something that requires more detailed description you can address it without worrying about further player movement.
 

"Insists on rolling physical dice when everyone else rolls in the VTT"

This jsut shows how different tables are. We roll physical dice with VTT rolls optional. Why? Dice are more fun.
I love rolling physical dice, but even more, I love everyone being able to see the role. Not to avoid cheating, I'm not worried about that with my group. It is just more participatory. In Foundry I use the Dice So Nice module which has 3D dice clacking across the play area when you roll. I miss the tactile nature of holding and throwing physical dice, and I've thought of getting bluetooth dice that can sync with Foundry via a community module, but they are expensive and I think only the number is posted to the chat. I much prefer seeing the digital dice rolling on the screen than I would just seeing a number pop up in chat.
 

I don't like to have cameras on because I don't want people to see me rolling my eyes while they have a 30 minute conversation with an NPC where they work out some personal issues in a personal therapy session and drag the whole game to a halt.
Just put on this mask and start taking notes in a notebook.
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https://www.etsy.com/listing/183156...ac987b7ed0a68464704e700d5623ad7c7c:1831563411
 

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