Evil_DM
Chris
Hi Morrus,
some more questions for you regarding the rules
Psionics
Is my following interpretation of the Psi-Blast exploit (from battlepsyche) correct:
- it can be used every round (for it does not cost PP's)
- it can be improved by investing in the Telepathy skill (as per the Psi-Blast universal exploit)
Are the psionic skills only in existence to benefit the Exploits, or could they be used also for other things? I have tried to think of uses for Telepathy, for example, but could not think of any outside the Exploits.
Would you add your relevant dice pool (Telepathy in this case) to the damage, as you do with ranged weapons?
Luck
Is my following interpretation for Extra Luck in Normal mode correct:
- young characters, can use an Exploding dice pool once per day
- adult characters, have no additional benefits
- old characters, can use Careful dice pool once per day.
In cinematic mode, the following is additional to that:
- young characters, nothing
- adult characters, 1 additional luck die
- old characters, 2 additional luck die
Are these additional luck die per day, or do they also recharge with a 5 minute rest per day?
Somerset
The UMC Shotgun has the 'shotgun' special attribute, but I cannot find what the Shotgun special attribute does. I cannot find it in the v1.2 rulebook.
Would you use the Rifles skill for a Shotgun, or a separate Shotgun skill?
The Smartgun mentions 'automatic targeting capabilities with a head mounted sight' and 'combat harness'. How would you translate this in game-stats? Or is that up to the GM?
A small erratum
In the v1.2 rulebook, regarding luck:
On p.161 you refer to p.54 (cinematic mode). I think that should be referring to p.62.
On p.57 you refer to p.60 for cinematic mode, that should probably also point to p.62.
Thanks!
C.
some more questions for you regarding the rules

Psionics
Is my following interpretation of the Psi-Blast exploit (from battlepsyche) correct:
- it can be used every round (for it does not cost PP's)
- it can be improved by investing in the Telepathy skill (as per the Psi-Blast universal exploit)
Are the psionic skills only in existence to benefit the Exploits, or could they be used also for other things? I have tried to think of uses for Telepathy, for example, but could not think of any outside the Exploits.
Would you add your relevant dice pool (Telepathy in this case) to the damage, as you do with ranged weapons?
Luck
Is my following interpretation for Extra Luck in Normal mode correct:
- young characters, can use an Exploding dice pool once per day
- adult characters, have no additional benefits
- old characters, can use Careful dice pool once per day.
In cinematic mode, the following is additional to that:
- young characters, nothing
- adult characters, 1 additional luck die
- old characters, 2 additional luck die
Are these additional luck die per day, or do they also recharge with a 5 minute rest per day?
Somerset
The UMC Shotgun has the 'shotgun' special attribute, but I cannot find what the Shotgun special attribute does. I cannot find it in the v1.2 rulebook.
Would you use the Rifles skill for a Shotgun, or a separate Shotgun skill?
The Smartgun mentions 'automatic targeting capabilities with a head mounted sight' and 'combat harness'. How would you translate this in game-stats? Or is that up to the GM?
A small erratum
In the v1.2 rulebook, regarding luck:
On p.161 you refer to p.54 (cinematic mode). I think that should be referring to p.62.
On p.57 you refer to p.60 for cinematic mode, that should probably also point to p.62.
Thanks!
C.
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