Wik
First Post
This is an adventure for Jerrand Redband, Tor, Semabin, and Jamilee. It was begun on May 20, 2008.
INTRODUCTION:
As I said in the announcement, this is going to be a short adventure, guys, and it's linked thematically to the events in my current Tomas Quinn adventure. It will be a site-based adventure, for the most part, though you can tackle it how you see fit. In other words, you go from point a to point b, but how you do that is up to you.
I don't pull punches as a GM, and it is possible that a PC could die from poor play. Unlikely, but possible. So, yeah, you've all been warned.
Expect an update from me about twice a week or so. Sometimes, I get on posting runs where I update every day, but usually, between work, occasional school, and trying to keep my significant other from realizing she could do better than me, LEW can sometimes be neglected. That said, I usually have tuesdays and wednesdays off, and I always post at least once on those days.
As usual, I will be using Invisible Castle for all my rolling, and I expect you to do so as well. I actually do check on posted rolls about half the time, and I get upset if I catch cheaters. Not that I expect anyone to do that; ENWorld folk are usually honest that way.
If you have any problems with the game, rulings, or whatever else, either post them here, or e-mail me at wik666 at hotmail dot com.
All maps posted were made using Dundjinni. I'm still learning the program, so I'm sorry if they're not as pretty as they should be.
Alright, that being said, let's get gaming! I hope you all have fun.
You quickly head out of the Red Dragon Inn, following the trail of the young man. He dashes quickly through alleyways, and has to stop several times to let the dwarf, Gildrim, catch up. Finally, after the third such stop, the dwarf shrugs his shoulders and motions you on. His dwarven legs are doing little more than slowing the rest of you down.
Once you leave him behind, you make much better time, dashing through the little-used backalleys of Orussus. The summer rain is coming down so hard that you can barely see thirty feet ahead of you, and presses down on your shoulders like a weight. Every so often, a bolt of lightning strikes the Orussian Bay, and illuminates the flooded cobblestones and granite buildings for only a brief moment, before plunging back into a watersoaked midnight.
"We're almost there!" the boy screams, to be heard over the screeching gale winds that howl through the tight alleys like wailing banshees.
At one point, Jamilee notices the body of a city guardsman lying propped against one wall, three short arrows sticking out of his neck. The young warrior stares at Jamilee blankly, obviously dead. Knowing there's nothing he can do for the man, Jamilee plunges on.
You emerge upon an open neighbourhood square, built around a decaying stone fountain that is entirely flooded by the torrents of rainwater. An abandoned wagon, tethered to a single dead ox, is perhaps ten feet from the fountain. A man, using a cudgel as a weapon, tries to keep at bay three squat humanoids wearing spiked leather armour. They have vicious short swords and shields, and yap and snarl at him, baring their sharpened canine teeth evilly. Their red eyes glow like those of a cat's in the dark, and their greenish faces are cracked like old leather.
The man is holding his cudgel in one hand, swinging it wildly to keep the brutes away. His other hand is pressed to his side, a short arrow shaft protruding from his chest. Jamilee instantly recognizes the arrow as being similar to one that he saw in the body of the guardsman, only a moment earlier.
You all see then, nearby, a fourth humanoid mounted upon an oversized wolf. This humanoid has a cruel hunting bow, and is already nocking another arrow.
The young man with you screams out "FATHER!", which draws the attention of the goblin archer. He turns to you, as does the worg he is mounted upon. Both have the same feral red eyes. He grins evilly, and the worg howls.
This is going to be a long night.
OOC: Initiative rolls, my friends, and actions for your first round. The three goblins act on initiative count 8, and the mounted goblin on count 15. There will be a map up shortly.
Also, if you want to change your spells memorized, now is the chance to do so.
INTRODUCTION:
As I said in the announcement, this is going to be a short adventure, guys, and it's linked thematically to the events in my current Tomas Quinn adventure. It will be a site-based adventure, for the most part, though you can tackle it how you see fit. In other words, you go from point a to point b, but how you do that is up to you.
I don't pull punches as a GM, and it is possible that a PC could die from poor play. Unlikely, but possible. So, yeah, you've all been warned.

Expect an update from me about twice a week or so. Sometimes, I get on posting runs where I update every day, but usually, between work, occasional school, and trying to keep my significant other from realizing she could do better than me, LEW can sometimes be neglected. That said, I usually have tuesdays and wednesdays off, and I always post at least once on those days.
As usual, I will be using Invisible Castle for all my rolling, and I expect you to do so as well. I actually do check on posted rolls about half the time, and I get upset if I catch cheaters. Not that I expect anyone to do that; ENWorld folk are usually honest that way.
If you have any problems with the game, rulings, or whatever else, either post them here, or e-mail me at wik666 at hotmail dot com.
All maps posted were made using Dundjinni. I'm still learning the program, so I'm sorry if they're not as pretty as they should be.
Alright, that being said, let's get gaming! I hope you all have fun.
You quickly head out of the Red Dragon Inn, following the trail of the young man. He dashes quickly through alleyways, and has to stop several times to let the dwarf, Gildrim, catch up. Finally, after the third such stop, the dwarf shrugs his shoulders and motions you on. His dwarven legs are doing little more than slowing the rest of you down.
Once you leave him behind, you make much better time, dashing through the little-used backalleys of Orussus. The summer rain is coming down so hard that you can barely see thirty feet ahead of you, and presses down on your shoulders like a weight. Every so often, a bolt of lightning strikes the Orussian Bay, and illuminates the flooded cobblestones and granite buildings for only a brief moment, before plunging back into a watersoaked midnight.
"We're almost there!" the boy screams, to be heard over the screeching gale winds that howl through the tight alleys like wailing banshees.
At one point, Jamilee notices the body of a city guardsman lying propped against one wall, three short arrows sticking out of his neck. The young warrior stares at Jamilee blankly, obviously dead. Knowing there's nothing he can do for the man, Jamilee plunges on.
You emerge upon an open neighbourhood square, built around a decaying stone fountain that is entirely flooded by the torrents of rainwater. An abandoned wagon, tethered to a single dead ox, is perhaps ten feet from the fountain. A man, using a cudgel as a weapon, tries to keep at bay three squat humanoids wearing spiked leather armour. They have vicious short swords and shields, and yap and snarl at him, baring their sharpened canine teeth evilly. Their red eyes glow like those of a cat's in the dark, and their greenish faces are cracked like old leather.
The man is holding his cudgel in one hand, swinging it wildly to keep the brutes away. His other hand is pressed to his side, a short arrow shaft protruding from his chest. Jamilee instantly recognizes the arrow as being similar to one that he saw in the body of the guardsman, only a moment earlier.
You all see then, nearby, a fourth humanoid mounted upon an oversized wolf. This humanoid has a cruel hunting bow, and is already nocking another arrow.
The young man with you screams out "FATHER!", which draws the attention of the goblin archer. He turns to you, as does the worg he is mounted upon. Both have the same feral red eyes. He grins evilly, and the worg howls.
This is going to be a long night.
OOC: Initiative rolls, my friends, and actions for your first round. The three goblins act on initiative count 8, and the mounted goblin on count 15. There will be a map up shortly.
Also, if you want to change your spells memorized, now is the chance to do so.
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