Wagons of Death!


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Well, "wagons of death" is somehow... realistic. Just look what happened to Pierre Curie. Wagons, carriages, and so on are nasty if you get hit by them.
"if you get hit by them" is the key phrase, tho. There should be some sort of Ref save, I think. Perhaps give the wagon an attack of (+2 x num of squares wagon moved this round) vs Ref. Or, if you're a stickler for making the attack match the wagon's "true" velocity, make it based on the number of squares it moved the previous round. +1 for rolling downhill.
 

Mordren: "A-HA, I, Mordren the Magnificent hath ascended to the 29th level, and now once per day I can rain my fearsome Meteor Swarm upon thee!!!!1!"

Earl: "Don' worry Mordren, we've got a couple of wagons here that will finish our foe off nicely. Don't worry about the pretty fireworks"

Mordren: < sobs >
 

Reminds me of the GURPS collision rules, which used a formula based on mass and speed, so that being hit by a giant slug (Move 1) was usually fatal...(Overrun, sure, but the impact alone?)

Was that the one where you did more damage by ramming someone with a bicycle rather than a bus? :lol:
 

Mordren: "A-HA, I, Mordren the Magnificent hath ascended to the 29th level, and now once per day I can rain my fearsome Meteor Swarm upon thee!!!!1!"

Earl: "Don' worry Mordren, we've got a couple of wagons here that will finish our foe off nicely. Don't worry about the pretty fireworks"

Mordren: < sobs >

See, this is what happens when you try to add simulationism ("How much damage would a wagon "really" do?") into a narrativist game.

Replace impact rules with:"Vehicles do impact damage according to the chart on page 42 of the DMG, using the level of the encounter as a guide. Vehicles of Large size or smaller use the Limited/Low column, vehicles of Huge size use Limited/Medium, and vehicles of greater than Huge size use Limited/High. The vehicle is considered destroyed until the party repairs it following an extended rest. Any occupants of the vehicle suffer a Hard attack against Reflex defense. A hit does the same damage to them as the vehicle inflicts; a miss does half. Minions are not attacked; all minions driving/aboard a vehicle in a collision die."

(Honestly, sometimes I think you could replace all of 4e with that chart...)
 

See, this is what happens when you try to add simulationism ("How much damage would a wagon "really" do?") into a narrativist game.

The minimum damage of a cart going 7 miles an hour slaying an average human on a minimum damage roll and do more than a swarm of meteors has nothing to do with simulationsim. It's an obviously bad rule, they screwed up.

At first glance I like the alchemical rules, but the magic items are pure power creep. The fact that they tossed every consideration to modeling a consistent and plausible "simulationist" system out in favor of of balance then toss that balance out the window with the very first splat books is a little disappointing. I haven't done the math but it looks like players with even a little bit of a power-gaming bent will now have to be given challenges at least 1 level higher than core-only characters.
 


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