rkanodia said:
Morgenstern, maybe I'm missing something, but it seems like your feat chain will accumulate damage very slowly. 1d6 per round, with successful hits reducing that amount is not likely to add up to anything. And spending a whole extra feat to get +1 on that die roll is rather weak; wouldn't it be better to make it 2d6 instead of 1d6+1? Am I reading it wrong? Is there something I'm missing?
Well, the idea was that the character was getting the benefits of full defense - basically was piling up extra damage with no roll to hit at all, and was hard to hit while he did it as a bargain. Giving that it's a whole feat to get +2 on each hit, something that adds a cumulative 3.5 points per round is almost exactly on par... Hmm. once you have itterative attacks, You're getting +2 damage at full bonus, and +2 at -5 to hit, and must take a full attack... So functionally +3.5 (one +2 at full percentage, on at -25% chance of hitting).This one will deliver all of it's damage bonus and allow you to move that turn to get there and to it.
Still, if you treat Full defense as a fundamentally inferior option (which sadly it often is) then you'l want the damage storage to ranp up a little. I was thinking 2d4 (5 points per round) wouldn't be excessive. Regardless, it would be grossly out of balance to try and compare the damage being stored to the damage inflicted if you full attacked for a round - you're getting a defensive bonus way higher than any feat gives by fighting defensively.
But still, I think it'll do what you want: create a fighter who is dang hard to hit (full defensing) who stays in close "studying you" and then delivers a mean hit that doesn't require a crit or any other exotic circumstance.
The main benefit for the Sudden Death was to raise the strored damage cap, the +1 being just a minor perk, not the main bonus.
Does the ability damage trick work for you? Seems like a fun one for taunting fighters.
Still, let me fiddle with it

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Opportune Moment
You have the patience to wait for the perfect moment to strike...
Prerequisites: Base Attack bonus +4 or better, Power Attack
Benefit: While taking the full defense action, as a free action you may target one opponent you threaten with a readied melee weapon. You gain a bonus equal to your base attack bonus added to the damage of your next melee attack against this opponent. This damage is aplied after any multipliers for a critical hit. This bonus is cumulative with itself, but may not exceed twice your base attack bonus. Any time you take damage, this bonus is reduced by an equal amount. You lose this bonus after your first attack on this opponent, successful or not, if you target a different opponent with this feat, or if you lose line of sight to your current target.
Sudden Death
When you finally choose to strike, its the end for your foes.
Prerequisites: Base Attack bonus +6 or better, Opportune Moment
Benefit: When using the Opportune Moment feat, the maximum bonus you may add to an attack with the Opportune Moment feat is equal to your base attack bonus x4.
Cautious Guard
When on your guard, you are excedingly difficult to harm.
Prerequisites: Base Attack bonus +9 or better, Combat Expertise.
Benefit: When you declare a full defense action, you gain Fortification (50%) as the shield and armor effect of the same name until your next action.
Perfect Guard
It is incredibly difficult to get a telling blow against you when you are prepared.
Prerequisites: Base Attack bonus +15 or better, Cautious Guard, Combat Expertise.
Benefit: When you declare a full defense action, you become immune to critical hits until your next action.
Eh. Something to play with anyway

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