Pielorinho said:
KD and I have tangled on this one before. I'd suggest an experiment:
Find someone in your house who's asleep. Go up to the door of their room, open it, and say, "Ow, dammit!"
I betcha good money they wake up. Same thing if you bang a spoon against a pot.
You'd lose that bet at least some of the time.
My wife tends to be a light sleeper and I tend to be a heavier sleeper. But just last night, Karin had a nightmare and woke up crying and screaming. She was very loud and this was an unusual occurrence (I can still count the number of nightmares she's ever had on one hand).
I woke up and went to comfort her.
Her mom never did wake up, even though the two bedroom doors (ours and Karin's) were open. Her mom never heard me come back to bed or anything.
It all depends on what sleep cycle you are in.
Personally, I've found my method to work fairly well. It is not guaranteed that you will wake up. It is not guaranteed that you will stay asleep.
We currently have a group of 5 characters, 2 of whom are generally on watch. Out of the 3 sleeping characters, 1 to 3 typically wake up on round one, and almost all of them are often awake on round two or round three, especially if it is the DC 10 combat type of noises. If the guards try to shake them awake, then 4 characters are definitely awake on round one and the final character on round two (assuming he failed a Listen roll).
In fact, we had a slightly amusing thing happen on Saturday.
An unknown person practically walked into camp (they were camped out in a dead end dungeon corridor). The two guards decided to chase after him and one of the players with a sleeping character said "Hey, wake me up".
As it turned out, a combat started anyway about 50 feet away (with a totally unrelated enemy) and this player made his Listen roll and woke up on his own.
He then proceeded to join the combat, forgetting to wake the other sleeping characters up. Opps.
coyote6 said:
Also, I rule that characters that are waking up get only a partial action on their first round awake.
That's probably fairly realistic, but I don't think my players would go for it. It's bad enough to have to roll to wake up if nobody bothers to wake you.
