Shard O'Glase
First Post
kreynolds said:I don't have a problem with clever thinking. In fact, I definately encourage it, but the initial thinking is what would have gotten them killed in my game.
They would have asked "Can I do this?" (the floating place of ice thing)
I would have said "Try it."
It wouldn't have worked. (spell would have failed) They would wade the river. They would the suffer whatever ill effects came about from their decision.
With that said, however, if lack of experience with D&D is hampering the players, meaning the player with the wizard couldn't come up with anything else because he hasn't been playing for long, I might throw him a hint or two. I'd still kill 'em if they jumped into that river though.![]()
This is where I differ with that approach. I only say try it if there's a reason they don't know the outcome. If the spell would just fail, I wont say try it because while the player might not know the spell would fail, the wizard would. Or if its a really new spell I might require a spellcraft check.
Also not knowing what they were carrying I can't guage how difiicult it would be to swim the river. But a couple endure element spells and there good. Swiming a slow river is a tak they should be able to accomplish without any real checks. The cold part might add a check without any protection from cold up, and if in heavy gear well I'd just tell them, your wearing chain mail you'll sink like a rock.