Wand "Charges"?

How do you prefer to handle wand charges?

  • Caster purchases and pays for all wand charges she activates.

    Votes: 23 26.7%
  • Caster purchases and charges allies a percentage value for buffing and healing charges only.

    Votes: 1 1.2%
  • Caster purchases and charges allies face value for buffing and healing charges only.

    Votes: 0 0.0%
  • Caster purchases and charges allies face value and markup for buffing and healing charges only.

    Votes: 1 1.2%
  • Caster purchases and charge allies a percentage value for all charges regardless of the spell type.

    Votes: 1 1.2%
  • Caster purchases and charges allies face value for all charges regardless of the spell type.

    Votes: 0 0.0%
  • Caster purchases and charges allies face value and markup regardless of the spell type.

    Votes: 0 0.0%
  • Party purchases wands and eats the cost of healing and buffing spells only.

    Votes: 40 46.5%
  • Party puchases wands and eat the cost of all wand charges.

    Votes: 20 23.3%

Now how do we do our treasure again?

Oh yes, we divvy it up by giving the permanent items to the person with the greatest need. Need is subjective and takes into account who uses it best, who's lagging a bit in cool stuff, and who looks best with it. Yes looks do matter - it matters a lot.

A full share of the loot goes into the party pool. This then is used to get scrolls and wands mainly. These scrolls and wands are of commonly used spells and key restorative effects, stuff everyone want to have ready at any given point. Offense items and potions are more personal and so are purchased by the user.

The party pool tends to accumulate so we've used it purchase a raise dead scroll, spare restorations(*2) and otherwise act like a interest free bank loan. The loan in particular is great when you're 500gp short of an upgrade.

Basically some stuff is group need and some stuff is individual need.
 

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My groups usually do about the same as FreeTheSlaves. Our PCs are friends working together for mutual gain, and often trying to save the world or something at the same time. Who wants to sweat every last gold piece? Magic items go to whoever can use them, or get sold and the profits added to the loot. Party expenses for item identification and healsticks and the occational Raise Dead come off the top. When we hit town shares gets paid out so people can go buy things, with a chunk saved as a party warchest against an emergancy.

I can see it working differently in a more mercenary campaign, where the PCs are less friendly and cooperating purely for profit and loot. But it's been ages since I played in one of those.
 

I've never understood the mentality of a party being required to pay for wands. That means the wand doesn't really belong to the caster, it belongs to the party. Speaking as the wand-wielder, I like to have a say in who gets the healing/buffing/blasting and don't wish to be strong-armed into using my class abilities out of guilt because the wand is not my sole possession.

When I play a caster, I pay for my wands out of pocket and expect no remuneration. I decide when to use them and when not to and it is my decision alone. The wand is a magic item that belongs to my character, and it is an important, valuable resource that I don't feel comfortable leaving to the ravenous dogs of democratic party leadership.
 

airwalkrr said:
I've never understood the mentality of a party being required to pay for wands. That means the wand doesn't really belong to the caster, it belongs to the party. Speaking as the wand-wielder, I like to have a say in who gets the healing/buffing/blasting and don't wish to be strong-armed into using my class abilities out of guilt because the wand is not my sole possession.

When I play a caster, I pay for my wands out of pocket and expect no remuneration. I decide when to use them and when not to and it is my decision alone. The wand is a magic item that belongs to my character, and it is an important, valuable resource that I don't feel comfortable leaving to the ravenous dogs of democratic party leadership.

Okay, let us say you are a non-combatant cleric. Healing is not one of your domains. You are 4th level. You have 9 spells with two of those domain spells that aren't allowed to spontaneous casting of healing spells. This means you have 7 spells for potential healing. Buying a wand of Cure Lt Wds to extends the ability of the party with so few spells. It also means that the party doesn't have to run and hide as soon as the cleric runs low on spells. I agree that it is his choice but the fighters or front line shouldn't be penalized either. In our campaign, my characters have use to 4th level between 500-600 gold in extra healing. By interposing, my character takes the damage that others are not. I believe that it is more than just my characters cost. The rest of the party should also pay for the wand including the owner of the wand. I would state that about 50% of the costs should be the wounded character and the party responsible for the other half.

Just some thoughts.
 

airwalkrr said:
I've never understood the mentality of a party being required to pay for wands. That means the wand doesn't really belong to the caster, it belongs to the party. Speaking as the wand-wielder, I like to have a say in who gets the healing/buffing/blasting and don't wish to be strong-armed into using my class abilities out of guilt because the wand is not my sole possession.

When I play a caster, I pay for my wands out of pocket and expect no remuneration. I decide when to use them and when not to and it is my decision alone. The wand is a magic item that belongs to my character, and it is an important, valuable resource that I don't feel comfortable leaving to the ravenous dogs of democratic party leadership.
:lol:

Yeah, I guess we'd find a compromise if someone wanted to play this sort of character. That wouldn't be too hard I'm sure. :)
 

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