TRYING to keep this short.
You keep using that word. I do not think it means what you think it means.
TRYING to keep this short.
Yeah, I failed somewhat horribly.You keep using that word. I do not think it means what you think it means.
I might want to play a sentient planet Jupiter, but I suggest we don't believe D&D failed when it isn't designed to do so.
It's not a matter of "fantasy enough". It's that I've always considered the underlying "theme" of D&D to be that of "normal" people who are skilled bravely facing threats that seem extremely dangerous.
The game becomes ABOUT the fact that the PC is a monster rather than about whatever the DM wanted it to be about...
While the other 4 players in your group waves your hands in the air and try to get the attention of anyone or even get NPCs in the world to acknowledge their presence. And if they don't do all that stuff, you have the player of the dragon asking "Wait, no one is running away/towards me? No one is screaming? They're all perfectly ok with a dragon walking into their city? Doesn't that seem odd to everyone else?" The rest of the players agree and it seems out of place.
Amen to tthat. I would star it if I could.Never balance a combat advantage with a roleplaying disadvantage.
"I'm a flightless, human sized dragon with no breath weapon or magical powers and my claws do 1d8+3 damage, just like your sword!"
"So, you're a human fighter then..."
"Yeah, basically...but I look like a dragon."
You keep using that word. I do not think it means what you think it means.
That is awesome.The sentient planet Saturn is an NPC in our Maid game. ^^
We've really REALLY got to stop doing this. But .. here we go again.Alright, here goes nothing. TRYING to keep this short.
When I last checked (after reading your previous post and before doing my own) I couldn't find any stats on that poll anymore. It didn't work. We'll probably have to wait until sometime this week coming up to see the full results. Beyond that, however, I am positive that 80% of people didn't all agree on the same tagline in the poll. There were some saying that they didn't want and some saying they didn't care. Those are not the same.I'm just using the stats from the poll this thread started about. It says that over 80% of people either said "No, I don't want this" or "I don't want this, but I don't want to tell other people how to play their game" for "truly monstrous creatures". I consider anything that 80% of people agree on to be pretty much universal. Especially in the D&D community where to get 80% agreement on ANYTHING is impossible.
Well, no, that's not why it was important to know. It just helps when I know what I'm fighting against earlier rather than later. Helps for a more cohesive whole. If 3e/PF can do no right then obviously I can't use them as examples when they do right. I mean, I still will but I don't expect the evidence to be useful as I would have otherwise. Basically if you hate chocolate then I'm not going to try and sell you on chocolate icecream, or if I do I don't honestly expect you to accept that chocolate icecream is better than vanilla (even though it is).I thought it was a discussion of D&D Next and monstrous creatures being allowed as an option. Given D&D Next has balance very similar to 4e, I didn't think my dislike of 3e/PF imbalance was important to the discussion.
If it has tools that people can use to create whatever they want and need from the system, then I define it as a toolbox. In that case, yes it has been and is supposed to remain (modules and options) a toolbox.I'm ok with that. D&D has never really been a toolbox. Despite people wanting it to be. 1e and 2e(especially) had a very specific tone and world they were writing for. People USED those systems to create something that didn't fit with the tone of the game....but it was never intended for that purpose.
Actually, the power level of 5e should make it easier. If everyone is closer to a common base then it should be harder to break it with unforeseen consequences and mixtures. It should be downright impossible with foreseen ones; ie. someone playing a dragon.I don't think they can be balanced with the power level of D&D Next, which is much lower than 3.5e of PF. PCs never get to be as powerful as dragons in many areas.
Which goals are incompatible? The goal of making everybody happy? That is only one. What are the other goals then? For my money that isn't the goal by the way. One goal is pleasing as many people as possible, so that they buy the product. Another is to give people as many options as need to make the game they want, since 5e is supposed to be able to replicate the style of every edition.The problem is, the goals are incompatible. I've said since the beginning of this experiment with D&D Next that they are trying to make everyone happy and it's impossible. Compromise will have to be made somewhere.
Sigh, we went over this earlier and I thought we understood each other. Balance isn't to do that. Imbalance doesn't mean that either.Because the point of balance is to make sure everyone at the table feels worthwhile and is having fun. By having and allowing imbalanced options and allowing them in the game you are forcing me not to have any fun or to change my character to something equally imbalanced in order to continue enjoying the game.
First, just a minor thing, Aquaman is NOT the same power level as Batman and Robin. Neither are the Wonder Twins (they're somewhere in between). He is closer to most members of the justice league. He lacks the huge array over stunning over powered options of Superman, but he isn't a guy with no super powers in a spandex batsuit. No, on that team with the Wonder Twins (who don't have their powers on very often and actually kind of suck when using their powers) and with Batman and Robin; Aquaman is over powered. He is the Superman of that team. Again, really minor.I wouldn't want to play a superhero where I was Aqua Man in a group with Superman either. It would be no fun. If Superman was banned and the other players were Batman, Robin, and the Wonder Twins I might feel a bit better about playing Aqua Man, however.
(Bold is mine, now.) You disagree that those are the best rules that I have seen so far? How? What?I disagree immensely that those are the best rules. I've seen them and they are pretty horrible. This is the problem. I believe that in order to have "proper" rules, they need at least a page on each and every race they want to turn into a PC. Probably 2 or 3 pages.Tovec said:Dragons as monsters are pretty common. It would no more be wasting space as a monster to fight than if a monster to play as a PC. Like I said, the best rules I've seen so far require a single page to use.
If it appears in the only edition of DnD I have ever played, then it probably ends up being pretty quintessential DnD to me. So, why does your sense come into play?It's not a matter of sensibility. It's a matter of what D&D is. If D&D Next is supposed to be the quintessential D&D experience then something that has appeared in only 1 of 4 editions of the game(5 if we include OD&D) is less important to D&D than something that has appeared in all of them.Tovec said:Then I'm glad it came out then. A nice innovation that they should not simply ignore because it doesn't fit in your sensibility.
We don't know what it has going for it. It hasn't been worked on yet. If they were able to create a really robust system to create new spells, do you think it would get much use? I think if it worked well and had everything we needed to allow that then people would create new spells constantly. Just because the previous rules (of any edition) I have seen all are TERRIBLE does not mean that they could not be created in the future.It doesn't have a lot going for it as a mechanic.
Right, but again the PCs and the NPCs both have access to this spell. I agree that wish is over powered. But it is equally over powered on both sides of the screen.Wish has...almost no limits. The 1e/2e version had no limits at all. The 3e/3.5e has limits that still say "This is all you can do safely before the DM has to rule on whether or not to allow it, but it could do anything in theory."
I want it to have enough elements for me to buy it. You, I guess, want so few as to make me and people like me NOT want to play it. That is an opinion but not one that WotC shares (to my knowledge). As 3e/PF is my wheelhouse then YES I want there to be things I recognize. I would find it hard for you to say you don't want innovations from your favourite versions of DnD to exist in the future, but perhaps I'm wrong.It sounds like you haven't played much D&D except for 3e and therefore want D&D Next to basically contain everything that 3.5e/PF has.
Sigh, not at equal level they don't HAVE TO be. In fact, when they're the same level I find it terribly stupid and disconcerting when they are 5-6 times stronger than the PCs.No it isn't. Villains are often, in fiction, much more powerful than the heroes. They often have to face 5 or 6 heroes by themselves without any help. This requires them to be 5 or 6 times more powerful than the average PC.Tovec said:It is silly for the PC (playing the good wizard) to have that power just as it is for the DM playing the evil wizard. In that case the problem is with the power itself. Flying is a problem on both sides of the screen. Having sight in a world of blind people is the problem.
No, its not simply because they are better. It is because they are willing to make deals that no one else will. And that is fine. THAT I can accept. Because it means if the PCs make those deals and become monsters or villains that I the power levels stack up and I can treat them as monsters and villains.Also, many, many plots are designed around the fact that Evil people have powers way beyond normal people because they are willing to make pacts with demons and use forbidden artifacts or simply because they were willing to cast spells that other people considered immoral. Sometimes it's simply because they are just better than everyone else.
Again, no different from what I'm saying though. Super powerful villains can be high level (and should be in my model). Just as DRAGONS can be and should be (in my model) high level. However, lower level dragons - which exist in at least 1/4 of the game to date - can also be used as PCs because the lower level power levels are about comparable.This makes for an interesting story because the PCs can't just attack the super powerful villain. They might have to break in and destroy the evil orb that is giving him powers or trick him. The DM can facilitate this by putting the Orb somewhere they can get to and giving hints from NPCs on how to trick him. The DM has incentive to do this because his goal is the make the game fun for the players.
Why doesn't the villain do this? Also, if the PC has an orb of godlike power (which I would never give the evil villain either) then he is a god (NPC) and if he is using it for evil then he is a villain (NPC). Kind of evens itself out is what I'm saying. It would be dumb for the villain to have godlike powers too, is what I'm saying.Giving the NPCs vast powers far in advance of the players can make the game for fun and more interesting. The reverse almost never seems to work. If a PC had an orb that gave him godlike power, he'd logically hide it somewhere it would NEVER be found or accessible.
A. They never went to Greyhawk because we weren't set in Greyhawk.Why didn't they? I certainly would. I could raise a cult of people willing to follow me as a god. Insert myself as the ruler of Greyhawk and have people dance to my every whim.Tovec said:The PCs however never went to Greyhawk and never tried to be normal once they got divine rank. That is the step you are missing.
You'll eventually run out of swords too I assume.Which, even if it's the only thing they can do is more powerful than the ability to fireball or use a sword. You'll eventually run out of fireballs and they don't kill people in one hit.
Immune to all damage is inappropriate for NPCs. Immune to all damage is not a "single ability" and is not comparable to SODs, or being a dragon. Swing and a miss, like on an intentional and obvious attempt to throw balls and send you walking to first base. Wow.Even if the ONLY thing someone could do is be immune to all damage, that one thing is still too much. Certain abilities are just never appropriate for PCs.
Going to stop you right there. You are right. WHEN FULL GROWN. So, let the PC play the one that isn't. Also, when fully grown (read: HIGH level) it is going to take an army (of low level guys) to defeat ANY party member.Yes, but it would take armies to defeat them when they are fully grown.
Except other PCs.No one on the planet is as powerful as a dragon.
So, dragons are no more powerful than wizards. Okay, I'm glad we agree. Where do I sign your petition that wizards be removed (or disallowed or not worked on) for 5e?But there's aren't any Wizards with D&D level spellcasting in Game of Thrones. A single person with high level Wizard powers in Game of Thrones could take the throne and conquer the world single handedly.
I didn't say we couldn't talk of SS. I just said it sucked. It is broken. We can look to it as an example of its brokenness. It might have good ideas too but mostly it is broken.Except we are discussing possible rules for Monster PCs in D&D Next. Any rules that have come before are valid areas of discussion. Since they COULD use Savage Species as one framework for allowing this. It could also be similar to the PF rules or the 3.5e rules or they could make up entirely different rules.
I don't assume that. I use PF as an example as it is the best form I have seen to date.You just seem to keep assuming that the rules will be the same as PF. There are about 100 different ways it could be done. LAs are simply one, and may not even be the best.
Now we've entered the area where you speculate about my group. Okay.Then, they aren't powergamers. A key point to being a powergamer is choosing the best option available. You may not believe it, but your players aren't big power gamers. Mine are.Tovec said:People are no more likely, in my experience, to play a dragon or a minotaur or anything; including Tiefling, more now than they were before.
First, yeah, if that is your definition then I guess we are jerks.Wow. You guys sound like jerks. If players ever pulled this crap at my table, I'd simply not run a game. I respect the DM enough to play whatever he wants to play. Luckily, it seems that your DM is a pushover and will just accept anything.
At what level is the dragon going to take out the city?Until the Wizard's fly spell runs out and the guards tackle him and kill him. The point is the wizard has limitations the Dragon doesn't. He can't fly for long enough to take out an entire city. The dragon can. The Wizard can't fireball enough to take out every guard and every building in the city. The dragon can.
I love this example. It is a bit off in places but it kind of exactly encapsulates what I'm saying, sort of.Depends what you mean. I mean, it's possible for me to acquire a tank. It's unlikely and takes a lot of work to get a working, modern tank with working armaments, but a person with the right connections and money can probably do it.
If I started driving a tank down the street, it might provoke a lot of interesting reactions. People would get scared likely. Some people would just be bewildered.
Tanks exist. But they are extremely rare. The average person might never have seen one in real life and likely not driving down a normal street.
I could come up with a reason why someone had a tank in a story if I wanted to. However, if someone said "you are all members of a soccer team, make up characters for playing soccer" and someone came to me and said "I'm playing a tank driver", I'd say that it was out of place and didn't fit the game we were playing.
Dragons exist in my world, they COULD join an adventuring group, but they won't because the chance if it happening is so remote as to be impossible. And it would cause as much difficulty in the game as a tank playing soccer.
Every indoor structure in a kobold cave is built for humans? I didn't know that. Interesting. Okay then, my argument is invalid ONLY because that is true. [/sarcasm] On the other hand, if every indoor structure is build with their own race in mind then that changes things. Perhaps PCs should be knocking their heads on the tops of every door frame when they go to a dwarven city. They might have to squeeze down hallways and passages built for kobolds.I'm going to have to disagree. It depends on the size of the PC, of course. But buildings, cities, caves, and virtually every indoor structure is build for human or human sized creatures.
Huge, if I recall correctly, is CR 14 (and by that point likely has a way to size change) and if not, then the wizard likely does.If you have a Huge or larger creature, you start getting into problems every couple of minutes in a normal campaign:
I'm not saying you have to.You CAN factor it in. But I don't want to. When I run Tomb of Horrors and there is a 10x10 room, I'm not going to make it bigger simply because some PC wants to play something bigger than this. 99% of adventures simply can't be played if you are that big.
NO ONE IS SAYING YOU HAVE TO ALLOW IT. There, I'm done with that any anything where that has to apply going forward. I'll just cut and ignore it from now on. Seriously.This I agree with. However, this is because adventures are designed around the normal races and classes in the book. A player will know going in that a race choice other than those will cause huge problems. Which is precisely why I don't allow them. I don't want to cause huge problems.
Sleep spell or colour spray are probably the single most effective spells wizards get in 3e at low levels (like level 1 and similarly low levels). SINGLE MOST EFFECTIVE. They are most effective because they allow other party members do do more damage to the enemy without getting hit themselves. Even if you ignore coup de grace they are the most effective because the enemy can't swing their sword back at the caster.People overestimate versatility. Most combat ended in the first round in our games when the Wizard opened up with 2 of his most damaging spells in the same round.
But never marginalize the minority. I am a long time possessor and supporter of minority positions and opinions. The minority gets stuff done. The majority likes to stay the majority and to never change anything, ever, so long as they can help it.I would suggest that putting a poll up on the internet to determine what people want would be a good start. Go with the majority.
I don't care what the stormwind fallacy is. If it is exactly as you are saying it here (I don't know or care if that is true) then it is still inaccurate as a problem.No they aren't. The Stormwind Fallacy was created explicitly because of this kind of situation. There were people out there who were saying "Don't worry, (insert name of feat) isn't overpowered because the DM can always disallow it in his game if he doesn't like it".
And here we agree. Yet disagree too.I'd rather not have to search through the books seeing if they accidentally printed a feat that allows +1000 points of damage. I'd just rather they keep broken feats(or broken monsters) out of the book entirely.
Pics or it didn't happen. I have absolutely not seen anything to support your "80% of people agree with you" argument that you used (I believe) three times in that single post.I'm not special. I'm just like the rest of the 80% who don't want this in the game. I don't want to have to deal with it.
Which is kind of a fairly decent definition of houserule to me.It's not so much a "house rule" as it is an agreement not to anger the rest of the players.
Right. Neither would I. But I think that if someone is bringing in a character that the character should interact with the other characters in the game world. That might bleed over into the the real world where it becomes player against player; but that is going to happen no matter what happens in the game world.I'd prefer not to spend another night where all my friends are screaming at each other over something done to them in character. It's happened too many times.
Okay. It is a general assumption in 4e that harmful effects do not hit friendly PCs and that helpful ones do (and don't hit enemies). I don't have experience with 4e so I don't know how accurate this is. Regardless of its accuracy if it is true then it is something I don't agree with.It may be a house rule, but it's an extremely common one. There was an entire thread here about PC vs PC conflict, so I don't want to go over it again. Let's just say that a large number of people hate PC vs PC combat and it's safer not to allow it.
Tolerate him. Got it. Okay, but if the cops came over to your place and told you that he actually did kill someone in their sleep. Would you lie to keep him safe? Would you hide him in your place? Or would you let the cops go about their duty, neither harming nor helping him.He does. He regularly threatens to kill me in my sleep. I posted an entire thread about this once. Let's just say that it's likely other people would(and do) find him especially annoying and offensive and don't like having him around. He's my good friend so I tolerate it.
Then we agree. Please stop saying anything about MY saying there should be roleplaying disadvantages in order to cancel out combat advantages.You can't counter with "Then use non-roleplaying disadvantages". That was my point in the first place.
So, when it comes down to it. I'm not telling you what you have to play. But you won't allow me to play what I like to play even though it doesn't bother me? Especially when I wouldn't "have it any other way."I know I won't convince you because, as my conversation with my friend has proven to me, people who have groups of non-powergamers have NO idea what it's like to have powergamers at their table. Also, there are just those DMs who don't care about balance at all, in which case they don't notice any problems at all.
"Angel Summoner and the BMX Bandit" makes perfect sense to them and they wouldn't have it any other way.
I haven't seen the line of where 'SHOULD' should be. We clearly have different ideas. As you previously agreed, it is all a matter of degrees.Either way, here's what I want: A system where everything SHOULD be allowed instead of not everything being allowed. Where each option IS balanced and everything in them is good.
I'm not.If that means that I only get 10 options and each of them works perfectly well instead of 100 of them and only 15 of them works perfectly well, I'm willing to take the tradeoff.
Again we disagree. We disagree because "too powerful" seems to be subjective. I'm fine with powerful options, I'm not okay with ones that invalidate all other choices. You seem to have a problem with powerful options to begin with. That is fine, but it doesn't mean that I should be denied options that I do not find powerful.This works the same for races. If there are only 10 races and all of them fit well into the world, don't have any extremely powerful abilities, I'd be happy. If there are 50 races and 35 of them are too powerful to allow in the game or don't fit well and I have to continually deal with requests from my players to be them, I'd be frustrated.
I haven't seen them get anywhere near what I would like for HP at all. No where near. Worse yet, based on everything I've seen and discussed that seems to be the number 1 place to start.Which is why I'm excited about D&D Next, this issue is a little bit lessened. However, I REALLY wish they'd remove Con bonus per level. Then the issue will be resolved.
Agreed to a point. If he was powerful, more powerful than he otherwise would have been, he could still have worked and I still would have allowed the option to be in the book.That's the point. ALL options should be balanced with the world. He chose an option which made him out of balance with what the world had access to or expected. Such options shouldn't be printed.
No, what you've been saying is: You find them too much work. Don't allow dragons in the book.That's what I've been trying to say. Don't allow a dragon. He is too much work.
Which is ultimately valid. You may not like it, but it doesn't mean others should not be allowed to play a centaur. If you foresee this problem and don't want to make the change, then disallow the centaur. If you don't see this problem coming, and the centaur is already in game then it seems reasonable to come to that final conclusion. But, see next..This reminds me when we had a centaur in our group and we reached a 5ft x 5ft shaft in the ground with a ladder and the group burst out in laughter. We were playing a Living Greyhawk adventure and there was basically no way of continuing with the plot unless we all went down there. We spend about 30 minutes trying to figure out a way to do it until the DM said "I don't know...let's just assume you do it somehow."
No, my point mostly relates to the part directly above. I wouldn't penalize the party or character if they came to a 5x5 shaft with a centaur and couldn't figure out a way down. I would personally let them get through and move on. But even if I penalized the character, saying he had to wait this one out (thereby penalizing the player) then that is what I would do. Penalizing the PLAYER would be if I purposefully make a world of nothing but 5x5 shafts and didn't let him get down.However, anything you do to his character only punishes his character, not him. People attacking him doesn't punish him at all. That's what he wanted.Tovec said:The character had no choice. Correct. I wouldn't penalize the character for being in my game. Then again I can't really penalize the character, but I wouldn't want to if I could. No I can penalize the PLAYER who makes an active choice to make and play that character.
Like the similar "should Next have a warlord" issue, this seems to boil down to something much like morality. "I dont like it so it should not be allowed". Why cant we let others' games (and bedroom habits) be theirs to decide?