
Don't agree. Deciding on a "headline" set of traits for your most common humanoid monsters is absolutely in the realm of D&D development. I would certainly prefer the designers/developers to take a stab and make the monsters interesting and flavourful, even if I don't agree with the direction, than just describe them as "evil three-foot humanoids with bad skin". Certainly in the latter case they'd immediately be accused of laziness and gamism on this board.I haven't seen the controversy in this column until now, but now I get it. Dictating that goblins and kobolds must be comedic is way out of line for this kind of design work, whether you agree with the opinion or not.
For the first time my answers to the poll questions don't match the majority.
Don't agree. Deciding on a "headline" set of traits for your most common humanoid monsters is absolutely in the realm of D&D development. I would certainly prefer the designers/developers to take a stab and make the monsters interesting and flavourful, even if I don't agree with the direction, than just describe them as "evil three-foot humanoids with bad skin". Certainly in the latter case they'd immediately be accused of laziness and gamism on this board.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.