Voidrunner Wanna test-drive the starship builder?

Morrus

Well, that was fun
Staff member
The £100K stretch goal for the Voidrunner's Codex (which ends on Thursday) is a free online starship builder.

This is a work-in-progress:
  • It may be buggy
  • It is currently hosted on my personal dev server, so it may not enjoy high traffic
  • If a feature notes '(included)' then the stats are modified accordingly. If it does not say 'Included', then I have not yet coded that bit, so you'd have to do it manually.
  • Weapons in the book have firing arcs, but I have not coded that yet.
With that in mind, have fun!

 
Last edited:

log in or register to remove this ad



Stalker0

Legend
I made my own little version of the defiant:) I speedy ship that comes in and brings the pain rain.

My first feedback....is there any restrictions on things? Right now if just feels like I can pile on as much power as want, does the class or size restrict your choices in any way? Is it just make it more expensive?


HMS Ulysses​

Grade 3 Warship (37,050 cr)

Warships are instruments of a spacefaring civilization’s might and are ultimately the tools by which wars among the stars are won. Bristling with the most accurate weapons and crewed by the best trained soldiers a navy can manage, warships are tuned for the singular objective of destruction.


Crew 8/100; Prestige Bonus +0
Passengers 0
Size 400–600 ft (an ocean liner)
Supply 120 (4/day); Cargo 0 tons
Officers Available Engineer, Medic, Comms Officer, Navigator, Security Officer, Tactical Officer
Gear Available Clothing, Containers, General Gear, Security Gear


HP 600
AC 14; Shields 15; Recharge fast (4); Hacking DC 16
Saving Throws Strength, Dexterity
Damage Resistances
Damage Immunities poison and psychic damage
Condition Immunities blinded, charmed, confused, deafened, fatigued, frightened, incapacitated, paralyzed, petrified, poisoned, prone, slowed, strife, stunned, unconscious


Impulse Speed Fast
FTL Speed 8


STR 38 DEX 13 CON 38 WIS 12


Decks Bridge (1), Engineering (1), Weapon Deck (2)
Systems
Starfighters/Shuttles


Weapon Mounts​

  • 4x light laser point defense. Ranged Weapon Attack: short range, automated (starfighters). Hit: 11 (3d6) radiant damage.
  • 1x dual projectile torpedo salvo. Ranged Weapon Attack: medium range, ammunition (2), salvo. Hit: 110 (10d10) piercing damage.
  • 2x medium laser weapon battery. Ranged Weapon Attack: medium range, simple. Hit: 35 (10d6) radiant damage.
  • 1x heavy ion weapon battery. Ranged Weapon Attack: medium range, simple. Hit: 53 (15d6) force damage.


Special Properties​

  • Built For War. Attack rolls made with weapons from a ship of this grade gain an expertise die.
  • Battle-hardened. This ship gains an additional +10% hit points.
  • Defensive Bulkheads. Unlike most ships, warships are designed with boarding actions in mind so are filled with choke points and easily defensible positions. Whenever creatures attempt to breach a deck of a ship of this grade, opportunity attacks made against them have advantage.
 

Stalker0

Legend
and one more for fun. A super large science vessel, built for extreme FTL speeds to explore all sorts of phenomenon in the cosmos. Designed for long term scientific exploration.

HMS Oswald​

Grade 10 Science Vessel (30,003,600 cr)

A science vessel is designed to investigate strange phenomena and to provide the researchers on board with all the equipment needed to analyze their collected data. Typically they are delicate by the standards of warfare, but uniquely adaptable to the infinite and strange threats the cosmos can offer.


Crew 1,000/1,000 (advanced AI); Prestige Bonus +7
Passengers 1000
Size 25,000–50,000 ft (up to 10 miles)
Supply 61440 (2048/day); Cargo 120,000 tons
Officers Available Engineer, Medic, Navigator, Scientist
Gear Available Clothing, Containers, General Gear, Scientific Gear, Survival Gear


HP 20,000
AC 10; Shields 10; Recharge slow (6); Hacking DC 36
Saving Throws Dexterity, Wisdom
Damage Resistances
Damage Immunities poison and psychic damage
Condition Immunities blinded, charmed, confused, deafened, fatigued, frightened, incapacitated, paralyzed, petrified, poisoned, prone, slowed, strife, stunned, unconscious


Impulse Speed Slow
FTL Speed 12


STR 66 DEX 2 CON 66 WIS 16


Decks Bridge (1), Cargo Hold (4), Engineering (1), Leisure Deck (1), Medical Bay (1), Operations Center (2), Science Bay (6), Weapon Deck (1)Passenger Deck (1)
Systems Advanced AI,
Starfighters/Shuttles


Weapon Mounts​

  • 4x light ion point defense. Ranged Weapon Attack: short range, automated (starfighters). Hit: 11 (3d6) force damage.
  • 1x heavy ion cannon. Ranged Weapon Attack: long range, assault. Hit: 28 (8d6) force damage.


Special Properties​

  • Advanced AI. When not being actively piloted, this ship can autonomously attempt ability checks and Dexterity saving throws that would normally be made by a pilot. The ship’s bonus to these checks is equal to its grade. Additionally, the ship’s recommended crew is equal to its minimum crew.
  • Well-equipped. Once per region, Voidrunners are able to access any equipment of a certain type from the ship’s stores as though they were in a settlement. The ship can supply gear up to a total value of 10,000 cr from the Clothing, Containers, General Gear, Scientific Gear, Survival Gear equipment categories. The equipment must still be paid for, unless the Narrator determines that gear is provided by the Fleet.
  • Immense Size. Ships of this type are so large, with so many redundant systems and pure volume, that their ability to ignore damage increases dramatically. This vessel has resistance to all damage types.
  • Advanced Sensors. Ability checks made using the science bay gain an expertise die on ships of this grade.
  • Advanced Equipment. The DC of system actions made using the science bay is increased by 2 on ships of this grade.
  • Powered Labs. Science vessels have extra power devoted to scientific apparatus. The power point cost of any system actions made for science lab deck from ships of this grade cost 1 less power point to perform (minimum 1 power point).
  • Backup Procedures. Whenever a Research journey activity is failed or critically failed on a ship of this grade it may be rerolled, using the new result.
  • Inventive Solutions. When creatures aboard this ship use techobabble (see page 51), the check is not made with disadvantage.
  • Scientific Gear. The largest science vessels have such a wide variety of equipment that practically any work can be done there. Creatures can use the science bays on ships of this grade as if they were any variety of tool kit.
 

My first feedback....is there any restrictions on things? Right now if just feels like I can pile on as much power as want, does the class or size restrict your choices in any way? Is it just make it more expensive?
the passenger ships starting at a certain grade get a feature that gives them additional luxury decks for every passenger deck that states those luxury decks don't count against the ship's deck limit, so yeah, i assume there's restrictions on things.
 

Morrus

Well, that was fun
Staff member
My first feedback....is there any restrictions on things? Right now if just feels like I can pile on as much power as want, does the class or size restrict your choices in any way? Is it just make it more expensive?
Yep. That stuff isn't coded here yet, but the full rules are in the book.
 

Split the Hoard


Split the Hoard
Negotiate, demand, or steal the loot you desire!

A competitive card game for 2-5 players
Remove ads

Top