Tony Vargas
Legend
Yeah, they were hidden in the DMG and pretty terrible.I stand corrected then! My DM never used them for sure...
Yeah, they were hidden in the DMG and pretty terrible.I stand corrected then! My DM never used them for sure...
How so? Forgive me if I sound thick, but a fight in a hallway seems functionally the same as a fight in a doorway. There is still a narrow access point where only a couple of enemies will be able to engage a couple of the PCs, while the other PCs hang back safely and make ranged attacks.As for fighting in doorways, move about a third of your encounters into hallways. The guards are changing shift, the critter is coming back from the midden, whatever.
That tends to solve a lot of problems.
How so? Forgive me if I sound thick, but a fight in a hallway seems functionally the same as a fight in a doorway. There is still a narrow access point where only a couple of enemies will be able to engage a couple of the PCs, while the other PCs hang back safely and make ranged attacks.
... I'd like to find a way to have any other configuration for the battle: either somehow get the PCs to actually enter the room, or ... I dunno, get the monsters into the hallway somehow?
How so? Forgive me if I sound thick, but a fight in a hallway seems functionally the same as a fight in a doorway.
Erm, my suggestion was NPCs, not NDBs.Has anyone suggested non-dungeon-based adventures yet?
This is one of my pet-peeves. You can't close with an enemy while also attacking from range and not expect friendly fire to occur. Yeah, sure, the wizard could target a blast-radius at a high point in the room/hallway, over the heads of friendlies, but please don't tell me that you expect arrows or lightning bolts to safely pass by your allies who are choked up in a choke point.. . .a narrow access point where only a couple of enemies will be able to engage a couple of the PCs, while the other PCs hang back safely and make ranged attacks.
Thank you. Everyone is vulnerable. Especially the guy directly in front of you, friend or foe.Everyone is crammed in vulnerable to area of attack spells and abilities....
And, yes, if your bad guys don't have those ranged attacks, this won't work. But if they do, the PCS are vulnerable to them
I run in a variety of settings. But you can't have every adventure in a foggy swamp, and the doorway thing goes way beyond dungeons--just about any type of building is going to lead to the same approach. Even caverns have the equivalent, where the PCs stand at the entry point to the cavern and chuck fireballs into the main cave from there.Has anyone suggested non-dungeon-based adventures yet? There are no doors, rooms, or hallways in a swamp. Put your party in open terrain and see how they fare. With really dense fog, their ranged weapons could become pretty much useless.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.