Wanted! - Characters.

A clarion call goes out - new adventurers must be found to trounce evil, get into strange, challenging and possibly humourous situations and generally roll dice until the fat lady sings.

This is a request to the boards. My campaign is reaching a bit of a crossroads and some of my players are talking about wanting new characters. However, not all my players have equal access to rules books - my paltry collection is the largest that we have and I need them to plan scenarios.

So, I am left with the solution of providing a selection of pregen characters for my players to choose from. Except....I don't have the time to generate a wide selection myself (on top of which I don't trust my creativity to come up with a wide enough variety).

Thus I appeal to you, comrades of enworld, to come to my aid. Would anyone who is willing please post characters to this thread, for the sake of my players. The parameters are as follows:
28pt buy
level 7
any race from PHB, MM or OA.
good or neutral alignments
Classes, PrC & equipment must be from: DMG, PHB, S&F, PsiHB or OA. Spider Moon characters especially welcome.

Any concept is welcome - but the party has no cleric and very little arcane magic at this point.

Any assitance will be appreciated.
 

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Kellian of the Spear : Male Human Wiz7; Medium Humanoid ; HD 7d4+7 (Wizard); hp 23; Init +0; Spd 30; AC 13; Atk +3 base melee, +3 base ranged; +3 (1d4, Dagger, silvered); +3 (1d8, Shortspear); AL N; SV Fort +4, Ref +3, Will +7; STR 10, DEX 11, CON 12, INT 16, WIS 13, CHA 14.

Possessions: Weapons: Dagger, silvered; Shortspear.
Magic: Ring: Protection +2; Wondrous: Amulet of natural armor (+1); Wondrous: Everburning torch; Wondrous: Cloak of resistance (+1).

Skills:
Concentration+9, Craft (Gemcutting)+6, Knowledge (arcana)+11, Knowledge (Cartography)+7, Knowledge (nature)+10, Knowledge (Psionics)+4, Knowledge (religion)+5, Knowledge (The Planes)+7, Profession (Apothecary)+4, Profession (Astrologer)+3, Profession (Calligrapher)+4, Spellcraft+10.

Feats:
Brew Potion, Craft Wondrous Item , Empower Spell, Scribe Scroll , Simple Weapon Proficiency, Spell Mastery(3) (Magic Missle, Feather Fall and Invisibility).

Spells Known (Wiz 4/5/4/3/1): 0 - Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1st - Burning Hands, Charm Person, Comprehend Languages, Endure Elements, Feather Fall, Identify, Mage Armor, Magic Missile, Message, Mount, Protection from Evil, Shocking Grasp, Sleep, True Strike; 2nd - Alter Self, Blindness/Deafness, Continual Flame, Darkvision, Detect Thoughts, Invisibility, Melf's Acid Arrow, See Invisibility; 3rd - Displacement, Fly, Halt Undead, Haste, Lightning Bolt, Major Image, Phantom Steed, Sleet Storm, Summon Monster III; 4th - Arcane Eye, Detect Scrying, Dimension Door, Dimensional Anchor, Phantasmal Killer, Shadow Conjuration.

Spells Prepared (Wiz 4/5/4/3/1): 0 - Arcane Mark, Daze, Detect Magic x2; 1st - Mage Armor, Magic Missile x2, Protection from Evil, True Strike; 2nd - Darkvision, Invisibility x2, See Invisibility; 3rd - Haste, Lightning Bolt, Phantom Steed; 4th - Dimension Door.

Animal, Cat: None Animal, Cat ; CR 1/4;Tiny Animal ; HD 1/2d8 (Animal); hp 11; Init +2; Spd 30, 30; AC 18; Atk +1 base melee, +7 base ranged; +7/+2(1d2-4, 2 Claws;1d3-4, Bite);AL N; SV Fort +2, Ref +4, Will +1; STR 3, DEX 15, CON 10, INT 1, WIS 12, CHA 7.
Skills: Balance+10, Climb+5, Hide+17, Listen+4, Move Silently+9, Spot+4.
Feats: Weapon Finesse, Weapon Finesse: Bite.

Kellian dresses in rough wools and leathers; with a shortspear in his hand and his lean martial demeanor he certainly doesn't look like a powerful spellcaster, but he is. His proficiency with the spear harkens back to his hill barbarian origins, before he was sold to a mage in payment for a debt. Thinking to make the boy into a bodyguard, his new master was intrigued to discover the strong and incisive mind behind those dark stormy eyes. He decided to take the boy as an apprentice.

Kellian is a martial adventuring mage, having chosen to learn a wide range of spells useful in combat as well as some support magics.

5'11", 160 pounds, blonde hair, gray eyes.
 

how soon do you need them, my Perth-ite friend...?

I'll happily help out with a few characters... I'll try to have something up for you soon (right after I've done a little more of what I actually get paid for... lousy job, getting in the way of my rpg time)...

;)
 

Sevin Blacke: Male Human Rog2/Clr5; Medium Humanoid ; HD 2d6+2 (Rogue), 5d8+5 (Cleric); hp 36; Init +6; Spd 30; AC 18; Atk +4 base melee, +6 base ranged; +4 (1d6, Sword, short); AL CG; SV Fort +5, Ref +6, Will +6; STR 11, DEX 14, CON 13, INT 12, WIS 14, CHA 13.

Possessions: Weapons: Sword, short; Dagger, silvered.
Armor: Mithral Shirt. Shield, large, steel.
Magic: Ring of the Ram.

Skills: Appraise+4, Bluff+3, Concentration+2, Decipher Script+3, Diplomacy+5, Disable Device+2, Forgery+3, Gather Information+5, Heal+6, Hide+1, Intimidate+4, Knowledge (arcana)+2, Knowledge (religion)+5, Move Silently+6, Open Lock+2, Perform+4 (Sing, Lute, Storytell, Jokes), Profession (Guide)+4, Read Lips+3, Search+3, Sense Motive+5, Spellcraft+5, Spot+8, Tumble+4.

Feats: Blind-Fight, Brew Potion, Dodge, Improved Initiative.

Spells Prepared (Clr 5/4/3/1): 0 - Create Water, Detect Magic, Guidance, Light, Mending; 1st - Bless, Divine Favor, Entropic Shield (d), Remove Fear, Shield of Faith; 2nd - Delay Poison, Find Traps, Invisibility (d), Lesser Restoration; 3rd - Locate Object, Nondetection (d).

Sevin is a slight young man, handsome in the extreme, a laughing rogue who loves to mock the rich and powerful. Indeed, his goddess demands it of him! Falling in with a group of delvers some months back, Sevin has proven himself both a good support person and a second-line fighter. Bolstered by the gifts of his goddess, he's shown that while he's a mediocre thief, he can hold his own in almost any environment. Plus, his knowledge of bawdy tavern songs (especially those that mock the local Baron) is second to none, and has lightened many a dark night.

Sevin comes into his own in the city, where he can disappear for hours, and reappear with a map to the evil temple, the best route to go, the best inns to stay at, and the garter belt of the evil Baron's favorite concubine draped over his shield.
 

Ruavel said:
how soon do you need them, my Perth-ite friend...?

I'll happily help out with a few characters... I'll try to have something up for you soon (right after I've done a little more of what I actually get paid for... lousy job, getting in the way of my rpg time)...

;)

Since we're both on the same time, you know I'm at work while doing this. The one saving grace of an office job, web access.
 


Not sure how these would work, but here's two priestess NPC's in my campaign. Some of the stuff is particular to my campaign world, but you can convert the best you can. I had to censor Gina a little bit.


Gina Atakares Priestess of Leathane, goddess of CENSORED

Half-elf (Mixed heritage/Syran) Priestess (Pleasure Maiden) 5 Chaotic Good
HP: 35 AC: 20

Long brown hair; green eyes with pink flecks. 5’6” 105 lbs.

STRENGTH 12 +1
DEXTERITY 15 +2
CONSTITUTION 14 +2
INTELLIGENCE 16 +3
WISDOM 18 +4
CHARISMA 18 +4
COMLINESS 18

ABILITIES
Charm 1/day
Immune to Charm from wizards and priests at 2nd
Emotion 1/day
Inspire Allies.
May not turn undead.
Immune to Sleep, +2 save vs. Enchantments.
Low light vision.
+1 bonus to Listen, Search, and Spot checks.

SPELLS
5--- 0 Level, 4--- 1st Level, 4--- 2nd Level, 3--- 3rd Level
Bonus Spells: 1st Charm Person & Sanctuary, 2nd Calm Emotions & Enthrall, 3rd Suggestion & Alter Self, 4th Tongues & Emotion, 5th Commune & Charm Monster,
6th Planar Ally & Quest, 7th Word of Chaos & Mass Charm, 8th Greater Planar Ally & Cloak of Chaos, 9th still undetermined.

LYCANTHROPY
Werecat

FEATS
Point Blank Shot
Martial Weapon Proficiency (Shortbow, Rapier)

SKILLS
8-------Knowledge (Astrology) 8-------Heal 4-------Perform (Tamborine)
4-------Use Rope 4-------Perform(Dance) 8-------Knowledge (Religion)
8------- Perform (CENSORED) 4-------Ski 8------- Diplomacy

ATTACK BONUS
+4, Strength +1, Dexterity +2

LANGUAGES
Trynsern, Syran, Lydaelian, Vennin, Cralin, Darbiin.

SAVES
Fortitude +7 Reflex +4 Will +9

EQUIPMENT
Composite Short Bow,
1d6
25 flight arrows,
Rapier,
1d6
Full plate armor, painted red and pink with a big heart shape on the breastplate.
Heart shaped shield
Cute little Pleasure Maiden’s dress.
Formal Pleasure Maiden’s uniform. A red lacy affair.
Panthiest Chaplain’s uniform
Panthiest Canon “Tome of the Gods”
3 sticks “Love” incense.
Holy Symbol, a good sized rose crystal heart on a gold pendant.
Various unmentionable tools of the trade.

NOTES
Gina is not sure what to make of her “curse”, being afflicted as a werecat. She has kept it a secret from her order. Little does she know that it is a blessing from Leathane herself! If she accepts the blessing, she would be able to turn into a “full” werecat, with a hybrid form that she would find appealing.

She knows the signs of mooning for a lost love, and she could see them in Enaigo, Lyus, and Tatara. She pretty much knows what Lyus’ situation is, but has the feeling he’s already mooning over someone else. She likes Enaigo and will council him if he is willing. Tatara’s just a simmering pot of emotions with a tight lid, and she wants to wait a while to get to know her a little before risking an explosion. She thinks Timien’s having some trouble himself and wants to speak with him about it sometime. She is a little alarmed that nobody in the group seems to be interested in falling in love.

She has some doubt about her order, the “Order of Divine Pleasures”, worshipping Leathane in the correct manner. For the most part, she’s not seeing the connection between CENSORED for gold and “Love”. However, she’s being a good girl and following her order’s dictates, and having fun doing it! Yet she yearns for full throttle, lip locking, bodice ripping love.

QUOTES:
“Half-Elf CENSORED either skanky or crazy. Trust me.”
“Who’s on your mind?”
“You got a mace in your pocket or… never mind, of course you’re happy to see me!”

TRAVELLING SPELLS
0: Create Water, Detect Magic, Light, Mending, Virtue
1: [Sanctuary], Bless Water, Endure Elements, Protection From Evil, Sanctuary, Summon Monster I
2: [Enthrall], Aid, Delay Poison, Hold Person, Lesser Restoration, Summon Monster II
3: [Suggestion], Create Food and Water, Magic Circle against Evil, Summon Monster III

CITY SPELLS
0: Detect Magic, Guidance, Mending, Read Magic, Virtue
1: [Charm Person], Bless, Command, Comprehend Languages, Divine Favor
2: [Calm Emotions], Aid, Hold Person, Make Whole, Shield Other
3: [Alter Self], Dispel Magic, Locate Object, Remove Disease

*************************************************

Tatara Somart Priestess of Ulthril, diety of Death.

Human (Thalotian) Priestess (Deathwarden) 6 Neutral
HP: 50 AC: 22

Age: 21, Wt. 120 lb; Ht. 5’8”; Strawberry blonde hair; gray eyes. Her skin is deathly pale, as is typical for Thalotians.

STRENGTH 16 +3
DEXTERITY 14 +2
CONSTITUTION 17 +3
INTELLIGENCE 13 +1
WISDOM 16 +3
CHARISMA 11 0
COMLINESS 16

FEATS
Endurance
Blind-Fight
Martial Weapon (Longsword)
Extra Turning

SKILLS
9------- Knowledge (Religion) 9------- Knowledge (Folklore) 9------- Craft (Armor)
4.5-----Hide 4.5-----Open Lock

ABILITIES
Detect Undead 1/day
Turn Undead
Greater Turning 1/day

SPELLS
5--- 0 Level, 4+1--- 1st Level, 4+1---2nd Level, 3+1---3rd Level
Bonus spells: 1st Cause Fear & Deathwatch, 2nd Consecrate & Gentle Repose, 3rd Negative Energy Protection & Speak With Dead, 4th Death Ward & Restoration, 5th Hallow & Atonement, 6th level and above is still a mystery.

CURSE
She will be responsible for the deaths of anyone who falls in love with her.

LANGUAGES
Trynsern, Thalotian, Western

ATTACK BONUSES
+4, Strength +3, Dexterity +2

DAMAGE BONUSES
Strength +3

SAVES
Fortitude +8 Reflex +4 Will +8

EQUIPMENT
2 Black Deathwarden’s dress uniforms
Black Ulthril priestess’ dress
Black Deathwarden’s plate mail armor with close faced helmet and spiked gauntlets.
Small Steel Shield
Skull Flail
Longsword
Forbidden Book “Thalotas Melilifum”, the “bible” for the Thalotian religion.
Panthiest canon “Tome of the Gods”. Black velvet cover, a little worn.
Thief’s tools,
Ulthril holy symbol, monkey skull on a necklace made from bone.
Nifty white suit gotten with the group in Florin.
Book of Ulthrilian poetry “The Longest Lullabye”
Military Haversack, gotten during Gormann’s invasion.
Broad choker with small crystal skulls.

NOTES
As a newcomer to the group, she really hasn’t been able to get a full measure of many of the others yet. Yet already she can tell that Timien is sort of a ringleader, and Nigel shares common interests.

She thinks Lyus is a dolt, but a wealthy and valuable one.

She has mixed feelings about Gina. She thinks she’s a whore and not doing Leathane justice. On the other hand, she privately envies her ability to engage in romance, denied to her by her curse.

She grimly notes that the fighting ability of the group keeps her in business.

Deep down inside, she craves affection. However, she fends off any advances with an icy cold demeanor. The Deathwardens themselves have no strictures concerning their priesthood’s private affairs, taking the position that it doesn’t really matter in the long run. She simply wants to spare herself the pain of losing another lover.

Her throat was torn by a guard dog when she was 12, leaving her with a raspy whisper and a wicked looking scar which she keeps covered.

TRAVELLING SPELLS
0: Detect Magic, Detect Poison, Mending, Virtue, Virtue
1: [Deathwatch], Bless, Cause Fear, Detect Undead, Doom, (in inclement weather, Endure Elements replaces Cause Fear).
2: [Gentle Repose], Aid, Consecrate, Delay Poison, Remove Paralysis
3: [Negative Energy Protection], Dispel Magic, Remove Disease, Searing Light

CITY SPELLS
0: Detect Magic x2, Mending, Read Magic, Virtue
1: [Cause Fear], Bless, Command, Doom, Random Action,
2: [Consecrate], Darkness, Hold Person, Make Whole, Silence
3: [Speak With Dead], Blindness/Deafness, Remove Blindness/Deafness, Remove Curse, Remove Disease
 

Tomas Hucrele

here's one...

hope it appropriate to your setting...

Tomas Hucrele, male aasimar Bard 6: CR 7; ECL 7; Medium-size outsider; HD 6d6 + 6, hp 27 (or roll with player); Init +2 (Dex); Spd 30ft; AC (+2 Dex, +2 bracers, +1 ring); melee +5 (masterwork silvered dagger 1d4/19-20); ranged +8 (composite shortbow 1d6+2/x3); SA Light (Sp)-1/day; SQ Acid, cold & fire resistance 5, bardic knowledge +8, bardic music (countersong, fascinate, inspire competence, inspire courage, suggestion); AL CG; SV Fort +4, Ref +8, Will +7, Str 11, Dex 14, Con 12, Int 14, Wis 12, Cha 17

Skills & Feats: Bluff +9, Concentration +7, Diplomacy +9, Gather Information +5, Intimidate +5, Knowledge (arcana) +7, Knowledge (the planes) +7, Listen +6, Perform +16, Spot +6, Use Magic Device +16; Brew Potion, Skill Focus (perform), Skill Focus (use magic device)

Bardic Spells (3/4/3 Save DC 13 + spell level): 0-detect magic, mage hand, mending, prestidigitation, read magic, resistance; 1st-cure light wounds, expeditious retreat, identify, message; 2nd-cat’s grace, cure moderate wounds, hold person

Possessions: +1 composite shortbow, masterwork silvered dagger, quiver (20 +1 arrows), bracers of armor +2, ring of protection +1, cloak of resistance +1, circlet of persuasion, celestial strings*, potion of cure moderate wounds# (3), potion of cure light wounds% (3),
* Celestial strings is an enchanted lute that confers a +10 bonus to Perform (lute) checks when played
# Self brewed potion – heals 2d8+8 hit points
% Self brewed potion – heals 1d8+5 hit points

Background
Tomas Hucrele was born into a human family of minor nobility and grew up in a rural manor with his older sisters and the children of the manor servants as his companions. At the time of his birth, he had no visible indication of his celestial heritage but as his body began to change as puberty set in, subtle signs of his ancestry began to manifest. First his eyes changed, the irises slowly faded from a soft hazel hue to near-white over three or four months and then over night reappeared as golden as the coin of the realm. In mid-winter his pale skin took began to darken until he seemed permanently tanned, and as manhood drew near, his mouse brown hair turned ash blonde and his face took on features that bore no resemblance to his parents. Despite his obvious changes, Tomas was always loved by his family and admired and respected by the manor servants.

An old cook who served in the manor would entertain the other servants each night by telling them tales and playing songs for them with an old, and slightly out-of-tune, lute. The man had spent some time a minstrel and entertainer but had obviously aged beyond the ability to travel and perform for more deserving crowds. While he was a boy Tomas spent many nights in the servants quarters listening to the storyteller and his music. When Tomas turned ten, the old man offered to teach him to play. Tomas spent almost every day with the former minstrel and as his heritage blossomed so too did his skill as a musician.

Inspired by the old man’s stories of travelling the open road and performing for the sheer pleasure of applause, Tomas left his family manor when the old man died, taking with him the old lute he was taught with, which he has since had reworked into an instrument of superior quality and enchanted to enhance its tone and his already impressive talent.

I hope I haven't missed out too much...

it's attached in Word form as well...
 

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