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Cleric Of Heironeous, Domains of War and Glory. No Name or background, he was my old back up character.

Unknown: Male Human Clr7; Medium Humanoid ; HD 7d8+7 (Cleric) ; hp 55; Init + 4; Spd 20; AC 20; Atk + 7 base melee, + 5 base ranged; +9 ( 1d8+3+1d6, +1 Longsword ); +8 ( 1d4+2, Dagger, Masterwork ); Class Features: Cleric: Extra turning, Spontaneous casting, Spells, Shield proficiency, Heavy armor proficiency, Medium armor proficiency, Light armor proficiency, Simple weapon proficiency, Turn or rebuke undead; AL LG; SV Fort + 8, Ref + 4, Will + 9; STR 14, DEX 11, CON 13, INT 10, WIS 15, CHA 13.

Possessions:
Weapons: +1 Longsword: Flaming; Dagger, Masterwork.
Armor: Full plate, Masterwork; Chainmail, Barding, Masterwork.
Shields: Darkwood Shield.
Goods: Healer's kit, Masterwork; Holy symbol, silver; Cleric's vestments; Backpack; Bedroll; Candle; Flint and steel; Rope, silk (50 ft.); Sack; Waterskin (full); Whetstone; Lantern, hooded; Oil (pint); Bit and bridle; Saddle, riding; Saddlebags; Warhorse, heavy.
Magic: Wondrous: Cloak of resistance (+2); Wondrous: Necklace of prayer beads (blessing); Ring: Sustenance.

Skills:
Concentration + 7, Diplomacy + 3, Heal + 6, Knowledge (arcana) + 4, Knowledge (religion) + 8, Scry + 1, Spellcraft + 5.
Feats:
Divine Might, Extra Turning, Improved Initiative, Martial Weapon Proficiency: Longsword, Power Attack, Weapon Focus: Longsword.

Spells Prepared (Clr 6/5/4/2/1): .
 



as promised...

:)

Ellywick ‘Ashbrow’ Garrick, female gnome Druid4/Ranger3: CR 7; ECL 7; small humanoid; HD 4d8 + 3d10 + 14; hp 53, Init +4, Spd 20ft, AC (+1 size, +4 Dex, +3 leather armor, +1 ring); melee +13/+8 (+1 dagger 1d4+3/19-20); ranged +13/+8 (masterwork sling 1d4+1); SA Favored Enemy I (goblinoids); SQ, cantrips (dancing lights-1/day, ghost sound-1/day, prestidigitation-1/day), low-light vision, nature sense, resist nature’s lure, speak with animals (Sp)-1/day, track, trackless step, woodland stride; AL N; SV Fort +9, Ref +5, Will +5; Str 14, Dex 16 (18-gloves), Con 14, Int 10, Wis 12, Cha 8

Notes: When wearing light armor or no armor, as a full attack action Ellywick can make an additional attack using her offhand at her highest base attack bonus, All attacks that round are subject to a –2 penalty. Her offhand damage when using a +1 dagger is 1d4+2

Skills & Feats: Hide +12 (4 ranks), Knowledge (nature) +6 (6 ranks); Listen +10 (5 ranks); Move Silently +18 (4 ranks), Spellcraft +4 (4 ranks), Spot +13 (5 ranks), Wilderness Lore +11 (10 ranks); Alertness, Weapon Finesse (dagger), Weapon Focus (dagger)

Possessions: +1 dagger (2), masterwork sling, +1 sling bullets (20), +1 leather armor, +1 ring of protection, gloves of dexterity +2, boots of elvenkind, eyes of the eagle, potion of cure serious wounds, potion of cure moderate wounds (3), potion of hiding (2), potion of darkvision, potion of endurance, 446gp

Animal Companions:
Yo-yo, male owl: CR ¼; tiny animal; HD 1d8; hp 4; Init +3 (Dex); Spd 10ft, fly 40ft (average); AC 17 (+2 size, +3 Dex, +2 natural); melee +5 (claws 1d2-2); AL N; SV Fort +2, Ref +5, Will +2; Str 6, Dex 17, Con 10, Int 2, Wis 12, Cha 4
Skills & Feats: Listen +14, Move Silently +20, Spot +6 (+14 in dusk & darkness); Weapon Finesse (claws)

Flick, female wolverine: CR 2; medium-size animal; HD 3d8+12; hp 25; Init +2 (Dex); Spd 30ft, burrow 10ft, climb 10ft; AC 14 (+2 Dex, +2 natural); melee +4 (2 claws 1d4+2), melee –1 (bite 1d6+1); SA Rage; SQ Scent; AL N; SV Fort +7, Ref +5, Will +2; Str 14, Dex 15, Con 19, Int 1, Wis 12, Cha 10
Skills & Feats: Climb +15, Listen +6, Spot +6; -


Ellywick grew up as inquisitive as any other gnome child but her curiosity ran more toward the cycles and vast intricate patterns of nature than with the engineering endeavours of her people. She spent her childhood wandering the through the forest that surrounded her clan’s warrens with her grandfather and as they walked he taught her all he knew of the plants and animals that lived in the area, and a little of the martial ways he had employed while he had acted as a protector of warren.

When Ellywick’s thirst for knowledge was unabated and her grandfather’s wealth of information had been stretched to it limits, the old gnome took Elly to a secret grove tended by a small enclave druids, two elves and a human. The young gnome’s knowledge of nature was tested and the druids were impressed. She was accepted as a student of the grove and attended the sacred site daily.

As Ellywick grew in power, she continued to practice some of the fighting techniques her grandfather taught her, realising that her small stature may make her seem an easier target to would-be predators, both natural and supernatural.

...and again, the Word document is attached...

btw - do you have any specific requests, or are you happy for people to keep creating whatever springs to mind...?

:)
 

Attachments


Specific request

Characters that would work well in a swashbuckling style environment - though not necessarily duellists. Shadow of the Spider Moon setting is essentially tall ships in space.
 



not your traditional swashbuckler, but something that can certainly fit into that style of play...

haven't done a background for this guy cos the gym drained me of too much energy...

Alexus Longboot, male human Cleric (Olidammara)5/Rogue2: CR 7; ECL 7; HD 2d6 + 5d8; hp 31; Init +8; Spd 30ft; AC 20 (+4 Dex, +5 mithral shirt, +1 amulet); melee +9 (+1 rapier 1d6/18-20); ranged +10 (composite shortbow 1d6-1/x3); SA Sneak attack +1d6; SQ Evasion, Turn undead; AL CG; SV Fort +4, Ref +8, Will +6; Str 8, Dex 16 (18-gloves), Con 10, Int 12, Wis 15, Cha 14

Skills & Feats: Appraise +6 (5 ranks), Bluff +8 (6 ranks), Climb +4 (5 ranks), Concentration +5 (5 ranks), Diplomacy +8 (6 ranks), Disguise +8 (6 ranks), Heal +7 (5 ranks), Hide +9 (5 ranks), Knowledge (religion) +6 (5 ranks), Move Silently +9 (5 ranks), Open Lock +14 (5 ranks), Sense Motive +8 (6 ranks), Tumble +9 (5 ranks); Dodge, Improved Initiative, Mobility, Weapon Finesse (rapier)

Possessions: +1 rapier, masterwork composite shortbow, quiver (20 masterwork arrows), +1 glamered mithral shirt, +1 amulet of natural armor, gloves of dexterity +2, necklace of prayer beads (blessing), enchanted masterwork thieves tools (+5 enhancement bonus to Open Lock checks), potion of cure serious wounds, potion of cure moderate wounds (3), potion of glibness, potion of bull’s strength, potion of heroism, 115gp

Domain-Luck: Good Fortune (Ex)-allows you to reroll one roll you have just made, once per day. You must take the result of the reroll, even if it is worse than the orignal roll

Domain-Trickery: Bluff, Disguise and Hide are class skills
 

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Not a spell caster, but a character I played in a GURPS swashbuckler campaign.

Kayla the Blade: Female Human Rogue 3/Fighter 4; Medium Humanoid; HD 3d6+4d10+7; HP 40; Init +7; Speed 30; AC 17; Attack +11/+6 (1d6+5+1d6, Short Sword 1) or +9/+9/+4 (1d6+5+1d6, Short Sword 1, 1d6+4 Short Sword 2); +9 (1d8, Short bow); SA: Sneak Attack +2d6, Evasion, Uncanny Dodge; AL CG; SV Fort +5, Ref +7, Will +2; STR 14, DEX 16, CON 12, INT 12, WIS 10, CHA 12.

Weapons: (1) +1 Shocking Short Sword, (2) +1 Short Sword,
Short bow w/ 20 Arrows, 2x Silver Daggers

Armor: +1 Studded Leather

Magic: Ring of Jumping, Dust of Disappearance, 3x Potion CMW, Potion of Dark Vision

Gold: 454

Skills:
Balance +11*, Climb +10*, Escape Artist +10*, Gather Information +6, Innuendo +5, Intimidate +6, Intuitive Direction +5, Jump +39**, Listen +6, Profession (Sailor) +5, Sense Motive +6, Spot +6, Swim +8, Tumble +11*
* Includes synergy bonus
** Includes synergy bonus and Ring of Jumping

Feats:
Ambidexterity, Improved Initiative, Quick Draw, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (Short Sword), and Weapon Specialization (Short Sword)

Physical Description: 4’9”, 115, Hazel eyes, short dark hair, age 20.

Kayla recently left the service of a rich merchants son who commanded his own vessel. His father to protect his only child, as he was the heir to the company, placed her in the service of the son. Her quick reflexes and skills found her in favor of the crew of the ship and she was a friend to all. The son is now begin to work in the office with his father and she still yearns for the like of a sailor. She is searching for employment.

Ps. She enjoys boarding actions. :D
(Running Jump 45', Running High Jump 12', Standing High Jump 7', Leap Back 6' on roll of 11)
 
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