jdavis
First Post
Rez Highwind: Male Human Ftr1/Sor6; Medium Humanoid ; HD 1d10+1 (Fighter) , 6d4+6 (Sorcerer) ; hp 28; Init + 6; Spd 30; AC 18; Atk + 4 base melee, + 6 base ranged; +8 ( 1d6+1, +1 Rapier ); +4 ( 1d4, Dagger, silvered ); Class Features: Fighter: Shield proficiency, Martial weapon proficiency: all, Simple weapon proficiency, Heavy armor proficiency, Medium armor proficiency, Light armor proficiency, Bonus Feats (1); Sorcerer: Simple weapon proficiency, Spells, Summon Familiar; AL CG; SV Fort + 6, Ref + 5, Will + 6; STR 10, DEX 14, CON 12, INT 13, WIS 10, CHA 16.
Possessions:
Weapons: +1 Rapier: Spell Storing; Dagger, silvered.
Armor: Mithral Shirt.
Goods: Explorer's outfit; Backpack; Bedroll; Flint and steel; Lantern, bullseye; Oil (pint); Pouch, belt; Rope, silk (50 ft.); Sack; Waterskin (full); Waterproofing.
Magic: Ring: Protection +2; Wondrous: Cloak of resistance (+1); Potion: Charisma; Potion: Change Self; Potion: Cure Light Wounds.
Skills:
Alchemy + 2, Climb + 2, Concentration + 8, Jump + 2, Knowledge (arcana) + 7, Knowledge (Monsters) + 3, Knowledge (The Planes) + 4, Scry + 2, Spellcraft + 8, Swim + 6.
Feats:
Improved Familiar, Improved Initiative, Spell Penetration, Weapon Finesse: Rapier, Weapon Focus: Rapier.
Spells Known (Sor 6/7/6/4): 0 - Detect Magic, Disrupt Undead, Flare, Light, Mage Hand, Mending, Prestidigitation; 1st - Burning Hands, Mage Armor, Magic Missile, True Strike; 2nd - Cat's Grace, Invisibility; 3rd - Lightning Bolt.
Pseudodragon: Familiar; CR 1; Tiny Dragon ; HD 2d12+2 (Dragon) ; hp 15; Init + 0; Spd 30, 15, Fly, Good 60; AC 18; Atk +4 base melee, +4 base ranged; +4/-1 ( 1d3, Sting;1, Bite ); SA: Poison (Ex); SQ: See invisibility (Ex), Telepathy (Su), Immunity: Paralysis (Ex), Immunity: Sleep (Ex); AL NG; SV Fort +4, Ref +3, Will +4; STR 11, DEX 11, CON 13, INT 10, WIS 12, CHA 10.
Skills: Hide + 16, Intuit Direction + 3, Listen + 5, Search + 2, Spot + 5.
Feats: Alertness.
Possessions:
Weapons: +1 Rapier: Spell Storing; Dagger, silvered.
Armor: Mithral Shirt.
Goods: Explorer's outfit; Backpack; Bedroll; Flint and steel; Lantern, bullseye; Oil (pint); Pouch, belt; Rope, silk (50 ft.); Sack; Waterskin (full); Waterproofing.
Magic: Ring: Protection +2; Wondrous: Cloak of resistance (+1); Potion: Charisma; Potion: Change Self; Potion: Cure Light Wounds.
Skills:
Alchemy + 2, Climb + 2, Concentration + 8, Jump + 2, Knowledge (arcana) + 7, Knowledge (Monsters) + 3, Knowledge (The Planes) + 4, Scry + 2, Spellcraft + 8, Swim + 6.
Feats:
Improved Familiar, Improved Initiative, Spell Penetration, Weapon Finesse: Rapier, Weapon Focus: Rapier.
Spells Known (Sor 6/7/6/4): 0 - Detect Magic, Disrupt Undead, Flare, Light, Mage Hand, Mending, Prestidigitation; 1st - Burning Hands, Mage Armor, Magic Missile, True Strike; 2nd - Cat's Grace, Invisibility; 3rd - Lightning Bolt.
Pseudodragon: Familiar; CR 1; Tiny Dragon ; HD 2d12+2 (Dragon) ; hp 15; Init + 0; Spd 30, 15, Fly, Good 60; AC 18; Atk +4 base melee, +4 base ranged; +4/-1 ( 1d3, Sting;1, Bite ); SA: Poison (Ex); SQ: See invisibility (Ex), Telepathy (Su), Immunity: Paralysis (Ex), Immunity: Sleep (Ex); AL NG; SV Fort +4, Ref +3, Will +4; STR 11, DEX 11, CON 13, INT 10, WIS 12, CHA 10.
Skills: Hide + 16, Intuit Direction + 3, Listen + 5, Search + 2, Spot + 5.
Feats: Alertness.