Anditch, what do you have to work with? In other words, are you starting out at 1st with the gp that a 1st level character has, or are you starting out at a higher level (and corresponding higher gp value of stuff). Also, are you using a specific point-buy (28? 32? something else?). This kind of information will help us figure out what works best..
Using the same ECL and 28 point buy as Caliban's example, a combination that I'd like to try sometime is this:
28 point buy, HP = Max at 1st level, 1/2 max +1 +(CON mod)
Deep Gnome
8th Level: ftr 6, ill 1, bgn 1
Str 12
Dex 24 (base 20 +1 (@lvl 4) +1 (@ lvl 8) +2 (gloves))
Con 16 (base 14 +2 (toad))
Int 14
Wis 10
Cha 4
HP 68
AC 10 base
1 small size
1 deep gnome dodge vs all
6 celestial armor
5 mithril large shield +3
7 dex (includes gloves of dex +2)
2 ring of protection +2
2 amulet of natural armor +2
4 boots of speed (haste for up to 10 rounds)
--
38
This leaves 4980 gp for other stuff. At the price of lowering your AC by 1, you'd have 11980 gp, which would be enough for a +2 wpn plus almost 4000 gp extra.
The AC can be further modified circumstantially by:
1 dodge feat
4 mobility feat
7 improved expertise feat
--
50
In addition, if he is adjacent to one solid object like a wall, he gets a +2 dodge bonus. If he's adjacent to two such objects, it's a +4 dodge bonus. In addition, he could cast/read from scroll the shield spell. This all yields:
4 breachgnome dodge between 2 med+ size objects
7 shield spell
--
61 !
And if we assume that he has the weapon finesse feat and an appropriate weapon, then discounting any possible magic bonuses, he would have a Melee Attack or Ranged attacks of +15/+10, and saves of Fort +11, Ref +13, Will +6, all those possibly modified by additional feats.
I've got to try this combo sometime!
