MerakSpielman
First Post
Estimated populations:
#1: 575
#2: 95
#3: 340
#4: 185
#5: 230
#1: 575
#2: 95
#3: 340
#4: 185
#5: 230
MerakSpielman said:Estimated populations:
#1: 575
#2: 95
#3: 340
#4: 185
#5: 230
Conaill said:Looks good. I like the variety in house sizes and shapes, and just overlapping the squares for the fields works fine as a quick hack. You may want to make your main roads a little narrower, right now they're wider than many of your houses. Many historical roads were only a single cart's width.
The spread out nature of the houses in the last map implies a very safe area. There's no way you could defend such a ramshackle collection of small houses against even a small raiding party. No clumping of buildings for mutual security, no sign of taking advantage of that strategically located cliff edge (as opposed to the previous map, where there' s a large building overlooking the road leading down the cliff. People living in that last map must feel very safe in order to build like that.
Are these last two connected? They both seem like they're part of a bigger whole, and they both have that cliff edge running through them...
mroberon1972 said:Very good though on the guesses, though...
MerakSpielman said:
My rough rule is five inhabitants per structure. It tends to work surprisingly well, especially as a rule for creating cities with X number of inhabitants. Just divide the number by five, slap down that many buildings, and you're accurate enough that nobody will ever notice one way or the other.