JonnyP71
Explorer
Why change the course?
Because one person on a forum keeps saying they should.
Again.
And again...
And again...
/s
Why change the course?
Because one person on a forum keeps saying they should.
Again.
And again...
And again...
/s
AL is very popular in Portland, Oregon (where I live). My store is absolutely not the exception. We get tons of new players every week. And sometimes those new players need PHBs...
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There were never solid figures, but probably closer to 20-25 from what industry insiders occassionally went out on a limb to guess in public, and that more or less stable for decades after the 80s fad went bust.Ok. How's this for a thought?
In 3e era, the hobby market was about 30 million.
You don't even have to bring 'e's into it. In 2012, D&D went on hiatus. In 2013, the market had dropped to 13 million. In 2014 D&D came back and RPGs bobbed right up into the 20s again.In 2013, that had dropped to 13 million. Now, we're back to 30 million again. Pretty much all on the back of 5e.
You're assuming things. The assumption that as many core 5e books have sold as the combined books sold by 3e is far from proven fact. You may have more players playing the game, but that doesn't equate to the same amount of money.Ok. How's this for a thought?
In 3e era, the hobby market was about 30 million. In 2013, that had dropped to 13 million. Now, we're back to 30 million again. Pretty much all on the back of 5e.
Thing is, 3e kept the market at 30 million with a hundred different books and a staff of about 50.
5e makes the same money with 8 books and a staff of about 15.
Hrm, make the same money with half the staff and one tenth the products? Why on earth would anyone mess with that formula?
See, over two years in and core books are STILL selling very strongly with no signs of slowdown. Why change the course? What's in it for WotC?
You're assuming things. The assumption that as many core 5e books have sold as the combined books sold by 3e is far from proven fact. You may have more players playing the game, but that doesn't equate to the same amount of money.
Where you go wrong is in assuming that 30 million = identical sales. It doesn't. Of those 30 million 5e players, only DMs really need the MM and DMG. Some players will buy them, but you only need one book each per 4-5 players. With all the splat books in 3e, players had a lot more to spend money on.Hrm. Where is my math wrong?
2000's and the RPG market is in the neighbourhood of 30 million. 2016 and the market is again in the 30 million neighbourhood. Note we can quibble over the exact figures but those are close enough.
2000's era DND achieves sales like that with dozens of books and a staff of around 40 ish. 2016 DND achieves that with a staff of 15 ish and, well, now, nine books.
How do you explain the massive growth of the rpg market if it isn't sales of those nine books?
Note when they say market size, that's a per year number, not a total.
Hrm. Where is my math wrong?
How do you explain the massive growth of the rpg market if it isn't sales of those nine books?
2000's era DND achieves sales like that with dozens of books and a staff of around 40 ish. 2016 DND achieves that with a staff of 15 ish and, well, now, nine books.