D&D 5E War cries for shouty barbarians

cbwjm

Seb-wejem
A while ago I started working on exploits (for warriors with fighting styles) and war cries (for barbarians) I just opened up the document to have another look, below are the ideas I had for some war cries taken from 4e barbarians as well as the barbarian class in Diablo 3. Both war cries and exploits would be an addition to the classes, they do not replace anything.

I'm still tidying them up and haven't really looked at balance between the options but thought people might want to have a look at them, maybe it will give someone some ideas for their game.

I have a barbarian in my current group, I might introduce them to her and see what she thinks of them (though we use DnD beyond so I'm probably going to have to make a feat to add them to her character sheet which should be fun).

War cries
  • You know a number of war cries equal to your rage bonus.
  • Requires the user to either enter or be in a rage.
  • If a war cry has a saving throw, the DC is equal to 8 + proficiency bonus + Constitution modifier.
  • Enables an ability when a trigger occurs. Only a single war cry can be used with each trigger.
  • If you use a war cry instead of attacking and it affects 1 or more hostile targets (whether they save or not), you do not lose your rage.

Thunderous Wrath
Strength Save (half damage and no push back). When you reduce a hostile target to 0 hit points, you may use your reaction to unleash a thunderous war cry. Deal thunder damage to creatures within a 5-foot-radius equal to your Constitution modifier + your Rage damage bonus and push them back 5 feet. On a successful save they are not pushed back.

Threatening Shout
Wisdom Save (no effect). As an Action, you draw the attention of all hostile creatures within a 5-foot-radius. If these creatures attack a creature other than you before the end of your next turn, they have disadvantage on their attack rolls.

Grim Shout
Wisdom Save (no effect). When you reduce a hostile target to 0 hit points, you may use your Reaction to unleash a terrifying shout. Hostile creatures within a 5-foot-radius of you are frightened until the start of your next turn.

Furious Charge
The fury of your rage propels you forward. When you enter your rage, you can dash as part of the bonus action.

War Cry
When you enter your rage, until the start of your next turn, all allies within 30 feet have resistance to bludgeoning, piercing, and slashing damage.

Rallying Cry
When you enter your rage, you and all allies within 30 feet may expend a hit die to gain temporary hit points. Players roll their hit die and add their constitution modifier and your rage damage bonus. They gain that many temporary hit points.

Ground Stomp
Strength Save (no effect). You enter your rage with a mighty stomp causing the ground to buckle, each creature in a 10-foot-radius is knocked prone.

Seismic Slam
25-foot-cone. Strength Save (half damage) As an Action, you slam the ground and send out a wave of destruction. Each creature in the area of effect takes damage equal to 1d8 + your Constitution modifier + your rage damage bonus.
 

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Hawk Diesel

Adventurer
How does one gain new shouts? Are any of them level gated?

Seems an interesting mechanic. Personally I might incorpirate something like this into a new Primal Path, but that's just me.
 

cbwjm

Seb-wejem
How does one gain new shouts? Are any of them level gated?

Seems an interesting mechanic. Personally I might incorpirate something like this into a new Primal Path, but that's just me.
Currently I don't have any that are level gated, although depending on how powerful some of them turn out to be then that might be a consideration.

The barbarian should have a number of war cries equal to their rage damage bonus, picking up more war cries when their damage bonus increases. I've thought about adding a war cry themed to specific subclasses as a kind of bonus war cry to add to their list but haven't developed anything specific along those lines yet.
 

Hawk Diesel

Adventurer
As I think about it, warcries could serve as a neat alternate ability to power critical. It comes a little late but I think that might make sense.

I really like the idea of the mechanic you presented. I'm just trying to figure out how I might yoink your idea into my own design/play style.
 

cbwjm

Seb-wejem
I'm also thinking I might need to scale up the damage of war cries like Seismic Slam at higher levels since once you gain your second attack at level 5, you'd have to catch at least 3 enemies in the cone for it to be worth while.
 

cbwjm

Seb-wejem
As I think about it, warcries could serve as a neat alternate ability to power critical. It comes a little late but I think that might make sense.

I really like the idea of the mechanic you presented. I'm just trying to figure out how I might yoink your idea into my own design/play style.
Fair enough, that's why I posted them. Ideas for others to run with or alter to add to their games. Brutal critical would be a good place to put them, something to look forward to at level 9. You could scale them depending on the number of extra dice it would normally grant. Would you trigger them off a critical hit?
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
You know what, I'd go wild a remove Rage and replace it with shouts. You would need to reword some triggers and add more damage to them, but I think this would make for an awesome class.
 

Hawk Diesel

Adventurer
Fair enough, that's why I posted them. Ideas for others to run with or alter to add to their games. Brutal critical would be a good place to put them, something to look forward to at level 9. You could scale them depending on the number of extra dice it would normally grant. Would you trigger them off a critical hit?

Naw. I'm not a fan of abilities like Power Critical or Improved Critical. They are perfectly, statistically increase DPR, and lend themselves to particular play style. However I take issue with the fact that they are entirely dependent upon the will of the Dice Gods. I tend to prefer abilities that take into account player agency and want to have options for players that also prefer such a style.
 

cbwjm

Seb-wejem
Naw. I'm not a fan of abilities like Power Critical or Improved Critical. They are perfectly, statistically increase DPR, and lend themselves to particular play style. However I take issue with the fact that they are entirely dependent upon the will of the Dice Gods. I tend to prefer abilities that take into account player agency and want to have options for players that also prefer such a style.
That is similar to what I was thinking, I'm not a huge fan of waiting for a critical to have something happen either. It means an ability can sit there waiting to happen for an entire session. Wanting my players to have something cool to do was part of the reason why I was adding in war cries to the barbarian. While they do have some choices it seems to be more attack normally or attack with advantage. When coming up with the basics for war cries I wanted to make sure that there were multiple ways to trigger or use abilities, whether that is entering rage, using an action, or dropping someone to 0 (perhaps the least reliable since another player could at times finish off your opponent). I don't think I looked at critical hits due to them being an unreliable method.
 

cbwjm

Seb-wejem
You know what, I'd go wild a remove Rage and replace it with shouts. You would need to reword some triggers and add more damage to them, but I think this would make for an awesome class.
For the moment I think I will layer it on top of rage, but I could easily see a war cry barbarian that made use of them rather than a rage mechanic. With no rage, I would like change the "when you enter a rage" trigger to be "at the start of your turn". Maybe I'd limit the number of uses to X per short rest or provide a resource like ki (maybe call it fury or something) that recharges on a short rest and allows more uses as you level. That would also enable a way to scale up war cries by spending more fury on them.
 

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