Warden Build Suggestions

You can only take one immedeate action each round. Depending on the situation you will determine whether you use the interupt or the reaction. Interupts happen BEFORE the attack resolves while reactions happen AFTER the attack resolves. Just like interupts and instants in MTG, if I remember correctly and it has not changed.
 

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You can only take one immedeate action each round. Depending on the situation you will determine whether you use the interupt or the reaction. Interupts happen BEFORE the attack resolves while reactions happen AFTER the attack resolves. Just like interupts and instants in MTG, if I remember correctly and it has not changed.

Ok, so if I use the "interrupt" does it interrupt the attack and prevent the enemy from attacking as long as I hit?
 

Ok, so if I use the "interrupt" does it interrupt the attack and prevent the enemy from attacking as long as I hit?
Only if the effect of the interrupting action would prevent his attack from working somehow. Eg. it pushes him out of melee range, gives him an attack penalty or your ally a defense bonus that would make his attack miss, or (everyone's favorite) renders him unconscious or dead. It's just a difference in order of resolution.
 

If the primary issue you identified is a lack RP, perhaps you should start first with a character concept, rather than optimizing a build.

You said you're drawn to the Warden and have a picture of the PC in your mind. What's his story? In the campaign world, do Goliaths live in the mountains as they do in PoL? How did he come to work on a pirate airship? What is his role in the crew? How did he get all those magical items? Are they significant or just equipment? What are some of his great stories from the previous adventures that would have happened leading up to him being an 8th level hero?

This was exactly my first thought. Why Goliath, why Warden?
 

Goliath, Warden
Build: Earth Warden
Guardian Might: Earthstrength


Again, why would a Goliath Earth Warden be a flying pirate? If you want to concentrate on adding RP aspects this is a pretty basic thing to come up with reasoning for. A Swordmage would probably make the most "sense" or a tempest fighter or the like, but why is a Goliath earth Warden flying around on a pirate airship.
 

Regarding the Thunder Ram attack power:
No one else in your party can reliably move the enemies on the battle mat. Thunder Ram lets you push a monster one square, then you can shift up to him. Part of your job will be positioning the bad guys so your melee strikers can have combat advantage. The Rogue has plenty of movement abilities but the barbarian will be eating opportunity attacks if he moves more than 1 square to get his flanking position. It is often more helpful for the Defender to concentrate on setting up the strikers than to try and dish out all the damage themselves.
 

Regarding the Thunder Ram attack power:
No one else in your party can reliably move the enemies on the battle mat. Thunder Ram lets you push a monster one square, then you can shift up to him. Part of your job will be positioning the bad guys so your melee strikers can have combat advantage. The Rogue has plenty of movement abilities but the barbarian will be eating opportunity attacks if he moves more than 1 square to get his flanking position. It is often more helpful for the Defender to concentrate on setting up the strikers than to try and dish out all the damage themselves.

If its a charge barbarian with the badge it shouldn't be to bad. Otherwise, I agree it could get nasty.
 

Thanks again for all the info. I'll try to answer a few of the questions, but if I miss anything, just let me know and I'll answer is ASAP.

As for the movement thing, that shouldn't be a problem anymore with the party change. The party will now be a rogue, cleric, psion, and warden, so the psion should be able to do plenty to help control the battlefield. As for combat advantage, hopefully that shouldn't be a HUGE issue since the rogue should be using me as a flanking partner most of the time.

As for the RP stuff, why a warden? For me, I've always found myself more drawn to the "nature" type classes like druid, shaman, warden, ranger, etc. As for the why a Goliath, it's pretty much the same thing. I like the race's personality and how it fits with the warden and flavor of it. As I said in a previous post, one problem we always had in previous campaigns was we had a hard time finding reasons for our party to stay together and form a true "party." So with the "pirate ship" idea, that part of the story has pretty much already been done for us. We're already an established party. Although when I say "pirate ship" I mean it in more of an anti-hero type more than the traditional sense of running around stealing and plundering. Think Firefly more than Pirates of the Caribbean.

As for the story of how I wound up there, I'm in the process of actually typing up a short background story for my character (and will be glad to post it once done if you all are interested in reading it). The short of it is that my character was thrown out of his clan for failing a competition as a disgrace (although thinking that he failed due to someone "rigging" it rather than not being able to cut it). He acquired his magic craghammer (and skills to use it) from a dwarf friend that lived somewhat nearby. After being banned, he went into the world seeking to prove himself at every turn and eternally challenging himself and trying to make up for the failure, but feeling he's never living up to what he feels he should be capable of.

As for how he came to be on a pirate ship, i was thinking of keeping it as simple as he payed for transport on the ship to get somewhere and it ran into trouble somewhere along the way (these sort of things always seem to happen, right? lol) and his skills were very helpful in surviving the encounter and the captain hired him on as a permanent member of the crew. He agreed because A) he didn't have anyplace better to go, and B) he thought it would help to "toughen" him up and give him opportunity's to prove himself to not be a failure.

What you guys think so far?
 


To me it just feels....shoehorned in not a good way. If you want to go with a flying pirate warden, why not go with Windsoul or Stormsoul Genasi. You still get the Strength bump and while not perfectly stat optimized it's still pretty good. Plus the racial powers give flavor for the natural side of things.

It looks to me like you're saying you're worried about RP aspects, yet decided on a class you want to play (which isn't bad, really) but then are trying to shoehorn in a bunch of CharOp stuff regardless of narrative "sense". As I said, a Windsoul or Stormsoul would give you some racial "oomph" for why a character would be flying even when the class doesn't necessarily lend itself to it.
 

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