Warden Questions

CubeKnight

First Post
Hello everyone, got some questions about the Warden:


  1. What's the point of Warden's Grasp? I mean, to mark someone, he has to be adjacent to you. So, to be in the range of Warden's Grasp, but not Warden's Fury, he had to have already moved, so what's the point on the Slow + cannot Shift?
  2. Warden's Fury's range is Melee Weapon. So, if I have a weapon with Range, I can use it up to 2 squares away from me, right?
  3. Assuming 2 is 'yes', is it worth the cost? You'd either have to forgo a Shield, or take Superior Prof with the Whip. The Whip's damage is quite laughable, but then again, you're not a Striker, so maybe that's alright?
  4. In your opinion, would a Warforged or a Goliath work best with a Warden? I've got interesting concepts for both, and I can't decide. They are quite similar, but I think that, given a Warden's high AC, the Warforged's temp+real HP will help him more than a Resist damage that may not be triggered at all thanks to your AC.
And that'd be all regarding the Warden, but I've got a bonus question regarding D&DI: I wanna give it a try (was really impressed by the Char Builder), so I'm gonna try it for a month. How does that work? Do you subscribe for, say, "April" and get access during that month, or is it for any given 30-days period? As in, if I subscribe right now, March 26, I'd have access until April 26?

Anyways, that's all. Thanks in advance.
P.S: My first thread in ENWorld
 

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Hello everyone, got some questions about the Warden:

Okay!

[*]What's the point of Warden's Grasp? I mean, to mark someone, he has to be adjacent to you. So, to be in the range of Warden's Grasp, but not Warden's Fury, he had to have already moved, so what's the point on the Slow + cannot Shift?

It's not a Slow + Cannot Shift. It's a Slow, Cannot Shift, and a slide, and it lasts until the end of their -next- turn. So while it doesn't have an -immediate- benefit, it -does- make it harder for him to escape your mark -next- turn, while pulling him away from the guy he attacked so your ally can get away... don't want your buddies provoking OAs, right?

[*]Warden's Fury's range is Melee Weapon. So, if I have a weapon with Range, I can use it up to 2 squares away from me, right?

That is correct, sir.

[*]Assuming 2 is 'yes', is it worth the cost? You'd either have to forgo a Shield, or take Superior Prof with the Whip. The Whip's damage is quite laughable, but then again, you're not a Striker, so maybe that's alright?

Honestly, if they are at range attackin' your friends, and you don't care about damage, Warden's Grasp is a far more useful power.

[*]In your opinion, would a Warforged or a Goliath work best with a Warden? I've got interesting concepts for both, and I can't decide. They are quite similar, but I think that, given a Warden's high AC, the Warforged's temp+real HP will help him more than a Resist damage that may not be triggered at all thanks to your AC.

If you're going to Sword+Board, Warforged. If you're going for a Big Frakkin Weapon, go Goliath.

And that'd be all regarding the Warden, but I've got a bonus question regarding D&DI: I wanna give it a try (was really impressed by the Char Builder), so I'm gonna try it for a month. How does that work? Do you subscribe for, say, "April" and get access during that month, or is it for any given 30-days period? As in, if I subscribe right now, March 26, I'd have access until April 26?

Anyways, that's all. Thanks in advance.
P.S: My first thread in ENWorld
 

Good catch on the Slide+duration. Can't believe I missed it, I must be getting old.

Also, I probably should've mentioned this: My DM allowed me to take Whip Training without being a Martial char, so I'd get to impose another -2 to the enemy triggering the power. Since it is an interrupt, I'm assuming it'd stack with the -2 from the Mark, and the enemy would have a total of -4 to hit my ally, right?
 

The only thing I could possibly add is that at paragon tier there is a feat for the Wildblood Warden that will let you move closer to a marked enemy who attacks an ally. This eliminates the need for a reach weapon.
 

The Grasp is not only SLIDE1, it's SLIDE1 as an Immediate Interrupt. So if an enemy triggers hits an ally with a melee attack, you can automatically negate the attack by moving the enemy out of melee range.


Thinking about it, I have a question myself. Let's assume the enemy makes a Ranged or Area Attack, and the Warden slides the enemy adjactent to himself or an ally. Would the attack still trigger OAs?
 

The Grasp is not only SLIDE1, it's SLIDE1 as an Immediate Interrupt. So if an enemy triggers hits an ally with a melee attack, you can automatically negate the attack by moving the enemy out of melee range.


Thinking about it, I have a question myself. Let's assume the enemy makes a Ranged or Area Attack, and the Warden slides the enemy adjactent to himself or an ally. Would the attack still trigger OAs?

No, cause warden's grasp is a reaction and no interrupt..
 


Warden's Grasp tho is probably the better of the two in a tactical sense, because moar damage is fine, but being able to rip them off your buddy -in whatever direction you choose- is cake. And then slowing AND making them not able to shift? They'll not be able to catch up should the buddy run... they'll be forced to come to you.
 

Yeah, it seems like Grasp is better for long time planning, while Fury has the more immediate benefits. Both can be quite useful.

So, that's pretty much all Warden questions answered. How 'bout the bonus question? Anyone, please?
 

Fury is handy if he's attacking your Rogue or Two-Weapon Ranger that is a melee striker so doesn't need to escape, Grasp is good if he's managed to get toe to toe with your wizard or warlock and they want to get away.
 

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