CCamfield
First Post
Well, it's obvious from the war/rape/slavery/etc thread that there are some people here quite knowledgeable about medieval/D&D warfare, so let me throw this out: can you suggest some plot hooks for war campaigns, outside of major battles? I have some ideas but could certainly do with more.
The campaign I'm working on starts off with a war, which should have a basic pattern of naval battle(s), landing, big battle(s), and siege.
As it stands, the characters will only be level 1 at the beginning of the campaign, and not in command positions either.
Sea warfare:
- boarding action
- can't think of anything else!
Landing:
- landing in a small boat in a quiet cove, going overland to take control of a signal post
- "Omaha Beach" or Trojan War style battle when landing the troops?
Peripheral to main conflict
- taking a hostage
- strike behind enemy lines
- take (open) a gate from the inside
- take an outlying village or similar
- moral crisis: see fellow troops pillaging an outlying town
- an enemy general movement's known, going out to a village or outlying settlement for some secret reason - capture him
- meet with a person from the town who is willing to betray the city or get a few people inside
- track down a missing war chest (army pay)
The campaign I'm working on starts off with a war, which should have a basic pattern of naval battle(s), landing, big battle(s), and siege.
As it stands, the characters will only be level 1 at the beginning of the campaign, and not in command positions either.
Sea warfare:
- boarding action
- can't think of anything else!
Landing:
- landing in a small boat in a quiet cove, going overland to take control of a signal post
- "Omaha Beach" or Trojan War style battle when landing the troops?
Peripheral to main conflict
- taking a hostage
- strike behind enemy lines
- take (open) a gate from the inside
- take an outlying village or similar
- moral crisis: see fellow troops pillaging an outlying town
- an enemy general movement's known, going out to a village or outlying settlement for some secret reason - capture him
- meet with a person from the town who is willing to betray the city or get a few people inside
- track down a missing war chest (army pay)