Warforge campaign

Did I miss any errata? I tought there were NO GODS in Sigil, and clerics couldnt get spells. What would be the point of playing a cleric?
 

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I'll have to look for it. All I can find right now is a quote by Keith Baker saying that Warforged can play any race.
 




P0L said:
Sounds interesting, I'd like to play a rogue warforged scout (from MM III ).

Scotley: How many games are "too many" I'm new to this PbP

Limits are self imposed. I guess you can play in as many as you can find. I have heard of people being in a dozen or more. I am currenly playing in 6 active games and in two others that could start up again. More importantly for me I am DM'ing one as well. I find the quality of my posts was begining to suffer in 8 active games and running one. I guess I hit my personal limit. You may find you have time for more. I have a fairly demanding job, a wife, two teenagers and an 8 month old, so my time is limited. Were I still a single unemployed student I suspect I could maintain twice as many games. DM'ing is considerably more demanding than playing. Keep that in mind if you decide to run a game. I think part of the reason so many DM's come up missing or decide to end games is because they don't realize how much work is involved.
 

I'm no planescape scholar, but as I understand the Cleric now, one need not have a God as such. To quote from the Players Handbook "Some clerics devote themselves not to a god but to a cause or a source of divine power. These characters wield magic the way clerics devoted to individual gods do, but they are not asociated with any religious institution or any particular practice of worship." I wonder if a Cleric promoting the idea of a free and independent warforged state would work? More importantly, the DM has already noted that there are two chaples present in the warforged community.
 

Scotley, I think that they are referring to Sigil specific conditions. The Lady of Pain (resident uber-diety) does some funky things there to maintain balance. For example, I've seen rules prohibiting summonned creatures from appearing in Sigil. Help me out here, folks, am I on base?

TZ
 

I'm the friend, and I'd possibly be interested in playing a Warforged Artificer-or-Druid, depending.

P0L said:
Did I miss any errata? I tought there were NO GODS in Sigil, and clerics couldnt get spells. What would be the point of playing a cleric?

I'm a Planescape scholar, kinda. I may be wrong, but what I can gather is that there are no gods allowed in Sigil due to the Lady of Pain. However, this is not the same as clerics and spells -- clerics are still granted spells and so on, but gods themselves cannot physically enter.

Unless you are Vecna, apparently. But.

Temples are fine, also. There's a Temple to Hermes in the Lady's Ward (cf. In the Cage: A Guide to Sigil). Generally, the Lady is not concerned with the workings of deities per se, except insofar as they threaten her or her city -- thus why gods aren't allowed to enter. Veneration of Aoskar, God of Portals (deceased), is also prohibited for obvious reasons.

Also, Taitzu52 is right, I believe -- no transportation dweomers work in Sigil. This means Summoning and Calling spells, Dimension Door, Teleport, etc. This rigs it so that the only way in and out of Sigil is through the portals, which are of course controlled by the Lady of Pain.

(Hmm. Lady of Pain and Lord of Blades...)
 

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