Warforged - Discussion & Ideas


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Repair X Damage has made the rounds, both in Tome and Blood and in Miniature's Handbook, IIRC.

Sorc/Wiz spells as well, at the same levels a clr gets cure X wnds. No heal/raise/harm variants yet (until Ebberron)

In answer, I thought about them for a skyship/high magic/high fantasy tech game, but not in standard S&S.
 

The setting I'm constructing right now has a period of war between the elves (the primary arcane magic users) and the humans (the primary divine magic users) after the human-controlled Unitarian Church declared alchemy (arcane magic) an act of heresy and mysticism (divine magic) the one true sorcerous power. During the beginning of the Fifty Years War (the name of the civil war that brought an end to the elven empire on the mainland) the fighting is mainly arcane vs divine, and the elves construct the warforged to serve as shook troops in the conflict. After they determine their mainland holdings are a lost cause, they retreat to their island stronghold, taking the Warforged production with them, abandoning most of their warforged soldiers in the process. Of course, then the war continues, splintering off of the Unitarian Church's original ideal of placing itself (via the High Priest and his Shrine Knights) in power to a civil war amongst the twelve factions that make up the church.

So, yeah, I'm using the warforged (more or less) as written in Dragon in my next campaign. However, since I'm using all non-core base classes (save for the rogue and divine bard UA varient), the warforged's favored class is now hexblade and not fighter.
 


Don't know enough about them... if they are too powerful probably not. I'm running a Midnight campaign right now and if I do use them I'd probably introduce them as some kind of lost society that projected their consciousnesses into construct bodies to survive some ancient cataclysm. As Izrador is draining magic from the land they've finally made their way to the surface world to throw their lot in with the resistance. The loss of all magic from the lands would result in genocide for the Warforged-type race.
 


Tetsubo said:
I can't wait to use them. The Warforged are what really sold me on the Eberron setting.

I'd steer clear of allowing a PC Race to be the only thing to convince me to buy a setting. I bought Dark Sun because I always loved the Thri-Kreen and finally stats were provided to play them (turning monsters into PC classes back in 2E wasn't as easy then as it is now). My personal opinion is that the setting itself stunk. I used the stats to roll up Thri-Kreen for other settings but never used Dark Sun itself.
 

Calico_Jack73 said:
I'd steer clear of allowing a PC Race to be the only thing to convince me to buy a setting. I bought Dark Sun because I always loved the Thri-Kreen and finally stats were provided to play them (turning monsters into PC classes back in 2E wasn't as easy then as it is now). My personal opinion is that the setting itself stunk. I used the stats to roll up Thri-Kreen for other settings but never used Dark Sun itself.

I can understand your point of view. But the Eberron setting will also include other aspects that interest me. The Warforged are simply the *most* interesting part of the setting that I've seen.

That and I've already ordered a copy. :)
 

Calico_Jack73 said:
Don't know enough about them... if they are too powerful probably not. I'm running a Midnight campaign right now and if I do use them I'd probably introduce them as some kind of lost society that projected their consciousnesses into construct bodies to survive some ancient cataclysm.
I've also considered this. My current low magic campaign has an established cataclysm in the distant past that messed up the way people can use magic. I have thought about adding them as artifacts of the long dead high magic society, hidden on a distant isle.
 

Klaus said:
When I first read about the warforged, I was half-expecting them to be akin to Battle Chasers' war golem, Calibretto (without the laser-aiming, of course). The too-humanoid shape with three fingers isn't quite as exciting for me...

No reason you can't keep the stats and give them a different description. As for making them into War Golems, you'd have to increase the size level or just increase Strength and Constitution, although that would increase the ECL...

Edit: And is it just me who thinks that Warforged seem Ideal for adding Grafts (as in Fiend Folio?) Like the Maug, the Warforged could enhance their "chassis" with add on components like built-in weapons or extra armor...
 
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