Warforged Repairing Themselves?

Kafkonia

First Post
Am I blind? I'm DM'ing a game with a character who's a warforged with ranks in Craft (armorsmithing) who's using the skill to repair damage he's taken -- seems reasonable -- but I can't find any actual rules to that effect. Are they in MM3? Races of Eberron? My head? I've only had to deal with it for a couple of sessions, so to date I've just hand-waved it.
 

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Kafkonia said:
Am I blind? I'm DM'ing a game with a character who's a warforged with ranks in Craft (armorsmithing) who's using the skill to repair damage he's taken -- seems reasonable -- but I can't find any actual rules to that effect. Are they in MM3? Races of Eberron? My head? I've only had to deal with it for a couple of sessions, so to date I've just hand-waved it.

Rules for this appear in the Eberron Campaign setting, which is unfortunately not here at work with me. Off the top, I recall that the amount healed is based on the skill check, and taking 10 is allowed. Takes 8 hours to do. Also, I have a note on a character sheet that my Warforged character with a Blacksmithing of 7 can heal 1d20-6 hp with a check, though I don't recall how I reached that conclusion.
 


They are in the Eberron Campaign Setting, in the section on skills.

Warforged repair: This is an 8 hour craft check, using one of several craft skills including armorsmithing. Upon completion the 'forged heals (Craft check result - 15) hp. For a Warforged with max ranks in their chosen craft, no Int bonus, and a Warforged Repair Kit, who takes 10, this results in healing 1 hp per character level per 8 hours of repairing. Smart Warforged, or characters with skill focus, will heal a little bit more but not much.
 


Patlin said:
Also, I have a note on a character sheet that my Warforged character with a Blacksmithing of 7 can heal 1d20-6 hp with a check, though I don't recall how I reached that conclusion.
It's skill check result - 15 hit points.
 


ValhallaGH said:
They are in the Eberron Campaign Setting, in the section on skills.

Warforged repair: This is an 8 hour craft check, using one of several craft skills including armorsmithing. Upon completion the 'forged heals (Craft check result - 15) hp. For a Warforged with max ranks in their chosen craft, no Int bonus, and a Warforged Repair Kit, who takes 10, this results in healing 1 hp per character level per 8 hours of repairing. Smart Warforged, or characters with skill focus, will heal a little bit more but not much.

Thanks. I have MM3, but not the Eberron setting, so I was at a loss. This is pretty much what I was ballparking.

No more mollycoddling for Lloyd the Cyborg!
 

Bear in mind that warforged do not heal naturally through rest, and in an average day he'll only be able to do this once, while the rest of the party is resting, so this only brings a warforged up to par with the rest of the party for 'natural' healing. It's not particularly useful as an alternative to repair spells.
 

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